假设您有vc - ViewController,而您的UIView A 是vc 的子视图。您可以将UIPanGestureRecognizer 添加到A。然后将 panGestureRegonizer 作为操作拖到您的vc:
@IBAction func panGestureAction(_ sender: UIPanGestureRecognizer) {
//your code here
}
从sender,您可以检查view、location 和state 的操作。 state 在某些情况下可能会影响您的代码,具体取决于您要实现的目标。
那你需要把action修改成这样:
@IBAction func panGestureAction(_ sender: UIPanGestureRecognizer) {
UIView.animateKeyframes(withDuration: 0.1, delay: 0, options: UIViewKeyframeAnimationOptions.calculationModeLinear, animations: {
let location = sender.location(in: sender.view?.superview)
sender.view?.center = location
})
}
这里sender.view?.superview 等于vc.view。此代码 sn-p 将检测平移手势,然后将移动A,因此A.center 与手势的位置相匹配。请注意,持续时间 0.1 为运动提供平滑的动画效果。
这将为您提供带有平移手势的“移动”功能。
EDIT 进行缩放:
逻辑:您有center、x 和y 的坐标系(CS)。当用户使用平移手势时,他/她在 CS 中生成点序列。所以我们的任务是测量CS中心和用户点之间的距离。当我们有最远的距离时,我们可以计算缩放视图的比例因子。
var center: CGPoint! //center of the CS
let maxSize: CGSize = CGSize.init(width: 100, height: 100) // maximum size of our scaling view
var maxLengthToCenter: CGFloat! //maximum distance from the center of the CS to the furthest point in the CS
private func prepareForScaling() {
self.center = self.view.center //we set the center of our CS to equal the center of the VC's view
let frame = self.view.frame
//the furthest distance in the CS is the diagonal, and we calculate it using pythagoras theorem
self.maxLengthToCenter = (frame.width*frame.width + frame.height*frame.height).squareRoot()
}
然后我们需要调用我们的设置函数来让我们的数据为扩展功能做好准备 - 我们可以在 viewDidLoad 中执行此操作:
override func viewDidLoad() {
super.viewDidLoad()
self.prepareForScaling()
}
然后我们需要一个辅助函数来计算我们视图的缩放大小,用于用户平移手势在屏幕上的当前位置。
private func scaledSize(for location: CGPoint) -> CGSize {
//calculate location x,y differences from the center
let xDifference = location.x - self.center.x
let yDifference = location.y - self.center.y
//calculate the scale factor - note that this factor will be between 0.0(center) and 0.5(diagonal - furthest point)
//It is due our measurement - from center to view's edge. Consider multiplying this factor with your custom constant.
let scaleFactor = (xDifference*xDifference + yDifference*yDifference).squareRoot()/maxLengthToCenter
//create scaled size with maxSize and current scale factor
let scaledSize = CGSize.init(width: maxSize.width*(1-scaleFactor), height: maxSize.height*(1-scaleFactor))
return scaledSize
}
最后,我们需要修改平移手势动作来改变A的大小:
@IBAction func panGestureAction(_ sender: UIPanGestureRecognizer) {
UIView.animateKeyframes(withDuration: 0.1, delay: 0, options: UIViewKeyframeAnimationOptions.calculationModeLinear, animations: {
let location = sender.location(in: sender.view?.superview)
sender.view?.frame = CGRect.init(origin: CGPoint.init(x: 0, y: 0), size: self.scaledSize(for: location))
sender.view?.center = location
})
}