【发布时间】:2011-09-30 17:28:15
【问题描述】:
我有一个 UIImageView 显示图像。我想通过绘制圆角矩形轮廓来“突出显示”图像的一部分。我想用粗虚线绘制轮廓,通过不断改变线条“开始”的位置来“动画化”。
我想画一个具有我想要的外观的圆,然后简单地对其进行动画处理,但我真的需要一个矩形解决方案,所以就这样了。
背景:
我正在通过计算 8 个点并绘制 4 条直线和 4 条曲线来绘制圆角矩形边框。 (也许这可以更容易,但它不是损坏的部分!)
我的想法是我将使用一个“偏移”变量,它从圆角矩形的左上角开始,左上角的曲线与顶部的直线相交。然后,我将在圆角矩形的顶部增加这个“偏移量”,直到它到达右上角的曲线,然后我会将“偏移量”变量“重置”为其原始值。
这几乎可以按照我的意愿工作,直到“重置”发生。在这一点上,动画是生涩的(有点意料之中),但在恢复“向前”运动之前,它也似乎在一小部分时间内反向移动。最后,在我的虚线的开头/结尾,我在虚线上得到了一个超长的段。我知道它们不可能都是等长的(可以吗?如何计算?),但我怎样才能制作 2 个较短的段而不是 1 个较长的段?
有人知道我可以做些什么来获得平滑的“行进蚂蚁”外观吗?关于(使用动画)将用户的眼睛吸引到屏幕的特定区域的好方法的任何其他想法? (它需要围绕一个特定的区域而不遮挡它。)
当前代码:
- (void)drawRect:(CGRect)rect
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextClearRect(context, rect);
// Rounded corner will be 10% of average side length (i.e., (w + h) / 2)
float averageSide = ([self HighlightRect].size.width + [self HighlightRect].size.height) / 2.0;
float roundSize = averageSide * 0.10;
// offset is a static, class variable
offset += roundSize / 4.0;
if ([WhereIAmView offset] < roundSize) {
offset = roundSize;
}
if ([WhereIAmView offset] > ([self HighlightRect].size.width - roundSize)) {
offset = roundSize;
}
// Set the "main" color of the rounded rectangle
UIColor *lineColor = [UIColor colorWithRed:027.0/255.0 green:050.0/255.0 blue:224.0/255.0 alpha:1.0];
CGContextSetStrokeColorWithColor(context, [lineColor CGColor]);
CGContextSetLineWidth(context, 16.0);
CGFloat pattern[] = {25.0, 5.0};
CGContextSetLineDash(context, offset, pattern, 2);
CGRect rRect = [self HighlightRect];
// The top left corner
CGPoint topLeft = CGPointMake(rRect.origin.x, rRect.origin.y);
// The top right corner
CGPoint topRight = CGPointMake(rRect.origin.x + rRect.size.width, rRect.origin.y);
// The bottom right corner
CGPoint bottomRight = CGPointMake(rRect.origin.x + rRect.size.width, rRect.origin.y + rRect.size.height);
// The bottom left corner
CGPoint bottomLeft = CGPointMake(rRect.origin.x, rRect.origin.y + rRect.size.height);
// The two points across the top of the rounded rectangle (left to right)
CGPoint point1 = CGPointMake(rRect.origin.x + roundSize, rRect.origin.y);
CGPoint point2 = CGPointMake(rRect.origin.x + rRect.size.width - roundSize, rRect.origin.y);
// The two points along the right of the rounded rectangle (top to bottom)
CGPoint point3 = CGPointMake(rRect.origin.x + rRect.size.width, rRect.origin.y + roundSize);
CGPoint point4 = CGPointMake(rRect.origin.x + rRect.size.width, rRect.origin.y + rRect.size.height - roundSize);
// The two points along the bottom of the rounded rectangle (right to left)
CGPoint point5 = CGPointMake(rRect.origin.x + rRect.size.width - roundSize, rRect.origin.y + rRect.size.height);
CGPoint point6 = CGPointMake(rRect.origin.x + roundSize, rRect.origin.y + rRect.size.height);
// The two points along the left of the rounded rectangle (bottom to top)
CGPoint point7 = CGPointMake(rRect.origin.x, rRect.origin.y + rRect.size.height - roundSize);
CGPoint point8 = CGPointMake(rRect.origin.x, rRect.origin.y + roundSize);
// Move to point 1
CGContextMoveToPoint(context, point1.x, point1.y);
// Add line to point 2 (this is the straight portion across the top)
CGContextAddLineToPoint(context, point2.x, point2.y);
// Add curve to point 3 (this is the rounded portion in top right)
CGContextAddArcToPoint(context, topRight.x, topRight.y, point3.x, point3.y, roundSize);
// Add line to point 4 (this is the straight portion across the right)
CGContextAddLineToPoint(context, point4.x, point4.y);
// Add curve to point 5 (this is the rounded portion in bottom right)
CGContextAddArcToPoint(context, bottomRight.x, bottomRight.y, point5.x, point5.y, roundSize);
// Add line to point 6 (this is the straight portion across the bottom)
CGContextAddLineToPoint(context, point6.x, point6.y);
// Add curve to point 7 (this is the rounded portion in bottom left)
CGContextAddArcToPoint(context, bottomLeft.x, bottomLeft.y, point7.x, point7.y, roundSize);
// Add line to point 8 (this is the straight portion across the left)
CGContextAddLineToPoint(context, point8.x, point8.y);
// Add curve to point 1 (this is the rounded portion in top left)
CGContextAddArcToPoint(context, topLeft.x, topLeft.y, point1.x, point1.y, roundSize);
// Stroke the path
CGContextStrokePath(context);
}
撞 磕磕碰碰
【问题讨论】:
-
你想要圆角图像的“行军蚂蚁”效果吗?。