【发布时间】:2011-11-15 21:59:30
【问题描述】:
我想在 iOS 中实现一个基本的旋转动画,其中视图围绕其中心点不断旋转。
但是,由于某种原因,旋转的锚点始终是父视图的原点,而不是旋转视图的中心。
因此,即使我手动设置了锚点,视图也会围绕屏幕的左上角旋转。
这就是我正在做的事情:
// Add shape layer to view
CAShapeLayer *shapeLayer = [[CAShapeLayer alloc] init];
CGRect shapeRect = CGRectMake(0, 0, 100, 100);
UIBezierPath *roundedRect = [UIBezierPath bezierPathWithRoundedRect:shapeRect cornerRadius:5];
shapeLayer.path = roundedRect.CGPath;
shapeLayer.anchorPoint = CGPointMake(0.5, 0.5);
shapeLayer.fillColor = [[UIColor redColor] CGColor];
[self.view.layer addSublayer:shapeLayer];
// Set rotation animation
CATransform3D rotationTransform = CATransform3DMakeRotation(M_PI, 0, 0, 1);
CABasicAnimation *rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];
rotationAnimation.toValue = [NSValue valueWithCATransform3D:rotationTransform];
rotationAnimation.duration = 1.0f;
rotationAnimation.cumulative = YES;
rotationAnimation.repeatCount = HUGE_VALF;
[shapeLayer addAnimation:rotationAnimation forKey:@"transform"];
任何帮助将不胜感激。
【问题讨论】:
标签: ios uiview core-animation