【发布时间】:2023-04-04 02:10:01
【问题描述】:
我的问题是我的 UIView 动画仅在第一次之后才有效。我有两组不同的动画。第一组工作正常,第二组给我带来了问题。第一组将 4 个按钮滑到比我想要的位置稍远的屏幕上。 (我将这些位置称为extendedState) 第二组动画将它们稍微滑回我想要的位置。这会产生弹回正确位置的效果。
在两个动画之间有短暂的一秒钟,一旦第一组动画完成,按钮就会闪回到它们的起始位置。通过将该起始位置设置为 extendedStates(它们停止动画时将处于的位置),按钮似乎不会在动画之间移动(这很好。这就是我想要的)。
以下是操作顺序:
- 我点击了一个按钮来启动第一组动画(效果很好)
- 在 animationDidStop 块中,我启动了第二组动画(这是第一次尝试时没有动画的动画)
这是按钮处理程序的代码:
@IBAction func selectAnimal(sender: UIButton) {
showButtons()
bigCircle.enabled = false
enableButtons()
if(tapToSelectLabel.hidden) {
animator.repositionButtonsToExtendedState(buttons) //sets the starting position to the extendedState so it appears not to move between animations
animator.slideButtonsIntoScreen(buttons, delegate: self) //this is the first set of animations
}
if(sender.titleLabel != nil) {
if(bigCircleLabel.text != "Choose an animal") {
if let answer:String = bigCircleLabel.text {
solution = game.checkAnswer(answer, question: game.threeQuestions[game.questionIndex])
}
showResponse()
}
}
}
现在是 animationDidStop 块内的代码
let buttonRects:[CGRect] = [CGRectMake(834, 120, 175, 175),
CGRectMake(631, 198, 175, 175),
CGRectMake(470, 365, 175, 175),
CGRectMake(386, 578, 175, 175)]
UIView.animateWithDuration(0.35, delay: 0, options: [.BeginFromCurrentState, ], animations: {
self.buttons[3].frame = buttonRects[3]
}, completion: { (value:Bool) in
self.buttons[3].enabled = true
UIView.animateWithDuration(0.25, delay: 0, options: [ ], animations: {
self.buttons[2].frame = buttonRects[2]
}, completion: { (value:Bool) in
self.buttons[2].enabled = true
UIView.animateWithDuration(0.4, delay: 0, options: [ ], animations: {
self.buttons[1].frame = buttonRects[1]
}, completion: { (value:Bool) in
self.buttons[1].enabled = true
UIView.animateWithDuration(0.5, delay: 0, options: [ ], animations: {
self.buttons[0].frame = buttonRects[0]
}, completion: { (value:Bool) in
self.buttons[0].enabled = true
})
})
})
})
^ 此代码将按钮向后滑动到我希望它们所在的位置。
这是我的动画师类的代码
animator.slideButtonsIntoScreen
func slideButtonsIntoScreen(buttons:[UIButton], delegate:UIViewController) {
let center = CGPoint(x:delegate.view.frame.width, y:delegate.view.frame.height)
let startAngles:[CGFloat] = [0.405, 0.75, 1.1, 1.48]
let endAngles:[CGFloat] = [1.95, 2.25, 2.622, 2.98]
let radii:[CGFloat] = [555, 559, 558.5, 551]
let durations:[Double] = [1.75, 1.5, 1.25 , 1]
for index in 0...3 {
let path = UIBezierPath(arcCenter: center, radius: radii[index], startAngle: -startAngles[index], endAngle: -endAngles[index], clockwise: false)
let anim = CAKeyframeAnimation(keyPath: "position")
anim.path = path.CGPath
anim.rotationMode = kCAAlignmentNatural
anim.repeatCount = 0
anim.duration = durations[index] - 0.25
anim.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
anim.setValue("on", forKey: "type")
anim.delegate = delegate
buttons[index].layer.addAnimation(anim, forKey: "animate position along path"+String(index))
anim.removedOnCompletion = true
}
}
animator.repositionButtonsToExtendedState
func repositionButtonsToExtendedState(buttons:[UIButton]) {
let buttonExtendedRects:[CGRect] = [CGRectMake(755, 155, 175, 175),
CGRectMake(585, 245, 175, 175),
CGRectMake(450, 405, 175, 175),
CGRectMake(393, 590, 175, 175)]
for index in 0...3 {
buttons[index].frame = buttonExtendedRects[index]
}
}
我设置了断点和打印语句,所以我知道它在第一次尝试时就到达了动画,只是没有显示动画。在第一次之后,它每次都可以正常工作。
【问题讨论】:
-
您的代码看起来到处都是。请创建一个空项目并添加您的问题的Minimal, Complete, and Verifiable example。
-
如果您使用的是 AutoLayout,那么您应该为约束设置动画而不是框架。
标签: ios swift uiviewanimation