首先,巨大的道具送给肯德尔。因此,根据他的回答,这里是获取 UIImage 的代码,根据触摸之间的距离沿路径(不是真正的 pathRef,只是由点创建的逻辑路径)在屏幕上绘制它,然后旋转图像正确地基于当前点和先前点的向量。我希望你喜欢它:
首先,您需要反复加载要用作 CGImage 的图像:
NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"arrow.png" ofType:nil];
UIImage *img = [UIImage imageWithContentsOfFile:imagePath];
image = CGImageRetain(img.CGImage);
确保在你调用的 dealloc 中
CGImageRelease(image);
然后在 touchesBegan 中,只需将起点存储在方法范围之外的 var 中(像这样在标题中声明它:)在这种情况下,我正在绘制 UIView
@interface myView : UIView {
CGPoint lastPoint;
}
@end
然后开始接触:
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
lastPoint = [touch locationInView:self];
}
最后在 touchesMoved 中,将位图绘制到屏幕上,然后当您的距离移动足够大时(在我的情况下是 73,因为我的图像是 73 像素 x 73 像素)将该图像绘制到屏幕上,保存新图像并设置 lastPoint 等于 currentPoint
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
currentPoint = [touch locationInView:self];
double deltaX = lastPoint.x - currentPoint.x;
double deltaY = lastPoint.y - currentPoint.y;
double powX = pow(deltaX,2);
double powY = pow(deltaY,2);
double distance = sqrt(powX + powY);
if (distance >= 73){
lastPoint = currentPoint;
UIGraphicsBeginImageContext(self.frame.size);
[drawImage.image drawInRect:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)];
CGContextSaveGState(UIGraphicsGetCurrentContext());
float angle = atan2(deltaX, deltaY);
angle *= (M_PI / 180);
CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(currentPoint.x, currentPoint.y, 73, 73),[self CGImageRotatedByAngle:image angle:angle * -1]);
CGContextRestoreGState(UIGraphicsGetCurrentContext());
drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
distance = 0;
}
}
- (CGImageRef)CGImageRotatedByAngle:(CGImageRef)imgRef angle:(CGFloat)angle
{
CGFloat angleInRadians = angle * (M_PI / 180);
CGFloat width = CGImageGetWidth(imgRef);
CGFloat height = CGImageGetHeight(imgRef);
CGRect imgRect = CGRectMake(0, 0, width, height);
CGAffineTransform transform = CGAffineTransformMakeRotation(angleInRadians);
CGRect rotatedRect = CGRectApplyAffineTransform(imgRect, transform);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef bmContext = CGBitmapContextCreate(NULL,
rotatedRect.size.width,
rotatedRect.size.height,
8,
0,
colorSpace,
kCGImageAlphaPremultipliedFirst);
CGContextSetAllowsAntialiasing(bmContext, FALSE);
CGContextSetInterpolationQuality(bmContext, kCGInterpolationNone);
CGColorSpaceRelease(colorSpace);
CGContextTranslateCTM(bmContext,
+(rotatedRect.size.width/2),
+(rotatedRect.size.height/2));
CGContextRotateCTM(bmContext, angleInRadians);
CGContextTranslateCTM(bmContext,
-(rotatedRect.size.width/2),
-(rotatedRect.size.height/2));
CGContextDrawImage(bmContext, CGRectMake(0, 0,
rotatedRect.size.width,
rotatedRect.size.height),
imgRef);
CGImageRef rotatedImage = CGBitmapContextCreateImage(bmContext);
CFRelease(bmContext);
[(id)rotatedImage autorelease];
return rotatedImage;
}
这将创建一个看起来像这样的图像:
要添加以下内容(对上面的代码进行一些更改,以便尝试填充 touchesMoved 在您快速移动时缺少一些点的空白:
CGPoint point1 = CGPointMake(100, 200);
CGPoint point2 = CGPointMake(300, 100);
double deltaX = point2.x - point1.x;
double deltaY = point2.y - point1.y;
double powX = pow(deltaX,2);
double powY = pow(deltaY,2);
double distance = sqrt(powX + powY);
distance = 0;
for (int j = 1; j * 73 < distance; j++ )
{
double x = (point1.x + ((deltaX / distance) * 73 * j));
double y = (point1.y + ((deltaY / distance) * 73 * j));
NSLog(@"My new point is x: %f y :%f", x, y);
}