【发布时间】:2015-07-08 08:51:34
【问题描述】:
当用户触摸我的视图 (touchesEnded) 时,我正在尝试在我的自定义 UIView 中为 UIBezierPath(从一条路径到另一条路径)设置动画。
我的绘图代码:
- (void)drawRect:(CGRect)rect {
// Drawing code
[self createStartPath];
[self createEndPath];
CGContextRef currentContext = UIGraphicsGetCurrentContext();
CGContextAddPath(currentContext, _startPath.CGPath);
CGContextDrawPath(currentContext, kCGPathStroke);
}
- (void) createStartPath
{
_startPath = UIBezierPath.bezierPath;
[_startPath moveToPoint: CGPointMake(18, 22.5)];
[_startPath addCurveToPoint: CGPointMake(18.38, 22.32) controlPoint1: CGPointMake(18.14, 22.5) controlPoint2: CGPointMake(18.29, 22.44)];
[_startPath addCurveToPoint: CGPointMake(18.32, 21.62) controlPoint1: CGPointMake(18.56, 22.11) controlPoint2: CGPointMake(18.53, 21.79)];
[_startPath addLineToPoint: CGPointMake(6.78, 12)];
[_startPath addLineToPoint: CGPointMake(18.32, 2.38)];
[_startPath addCurveToPoint: CGPointMake(18.38, 1.68) controlPoint1: CGPointMake(18.53, 2.21) controlPoint2: CGPointMake(18.56, 1.89)];
[_startPath addCurveToPoint: CGPointMake(17.68, 1.62) controlPoint1: CGPointMake(18.21, 1.47) controlPoint2: CGPointMake(17.89, 1.44)];
[_startPath addLineToPoint: CGPointMake(5.68, 11.62)];
[_startPath addCurveToPoint: CGPointMake(5.5, 12) controlPoint1: CGPointMake(5.56, 11.71) controlPoint2: CGPointMake(5.5, 11.85)];
[_startPath addCurveToPoint: CGPointMake(5.68, 12.38) controlPoint1: CGPointMake(5.5, 12.15) controlPoint2: CGPointMake(5.56, 12.29)];
[_startPath addLineToPoint: CGPointMake(17.68, 22.38)];
[_startPath addCurveToPoint: CGPointMake(18, 22.5) controlPoint1: CGPointMake(17.77, 22.46) controlPoint2: CGPointMake(17.89, 22.5)];
[_startPath closePath];
[self.fillColor setFill];
[_startPath fill];
}
- (void) createEndPath
{
_endPath = UIBezierPath.bezierPath;
[_endPath moveToPoint: CGPointMake(6, 22.5)];
[_endPath addCurveToPoint: CGPointMake(5.62, 22.32) controlPoint1: CGPointMake(5.86, 22.5) controlPoint2: CGPointMake(5.71, 22.44)];
[_endPath addCurveToPoint: CGPointMake(5.68, 21.62) controlPoint1: CGPointMake(5.44, 22.11) controlPoint2: CGPointMake(5.47, 21.79)];
[_endPath addLineToPoint: CGPointMake(17.22, 12)];
[_endPath addLineToPoint: CGPointMake(5.68, 2.38)];
[_endPath addCurveToPoint: CGPointMake(5.62, 1.68) controlPoint1: CGPointMake(5.47, 2.21) controlPoint2: CGPointMake(5.44, 1.89)];
[_endPath addCurveToPoint: CGPointMake(6.32, 1.62) controlPoint1: CGPointMake(5.79, 1.47) controlPoint2: CGPointMake(6.11, 1.44)];
[_endPath addLineToPoint: CGPointMake(18.32, 11.62)];
[_endPath addCurveToPoint: CGPointMake(18.5, 12) controlPoint1: CGPointMake(18.44, 11.71) controlPoint2: CGPointMake(18.5, 11.85)];
[_endPath addCurveToPoint: CGPointMake(18.32, 12.38) controlPoint1: CGPointMake(18.5, 12.15) controlPoint2: CGPointMake(18.44, 12.29)];
[_endPath addLineToPoint: CGPointMake(6.32, 22.38)];
[_endPath addCurveToPoint: CGPointMake(6, 22.5) controlPoint1: CGPointMake(6.23, 22.46) controlPoint2: CGPointMake(6.11, 22.5)];
[_endPath closePath];
[self.fillColor setFill];
//[_endPath fill];
}
我从这里开始我的动画(希望将一条路径“变形”到另一条路径):
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesEnded:touches withEvent:event];
CAShapeLayer * myLineShapeLayer = [[CAShapeLayer alloc] init];
CABasicAnimation * pathAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
pathAnimation.fromValue = (__bridge id)[_startPath CGPath];
pathAnimation.toValue = (__bridge id)[_endPath CGPath];
pathAnimation.duration = 3.0f;
[myLineShapeLayer addAnimation:pathAnimation forKey:@"animationKey"];
}
我看到startPath 和我的touchesEnded 被调用,但没有任何动画显示endPath。
【问题讨论】:
-
好像你没有添加
myLineShapeLayer作为子层。 -
没错(请添加答案)。现在我有另一个问题,动画停止后 endPath 消失了。并且 startPath 始终保持在屏幕上。有什么想法吗?
标签: ios swift cocoa-touch uiview uibezierpath