【问题标题】:Interactive view controller transition from view controller with status bar hidden隐藏状态栏的视图控制器的交互式视图控制器转换
【发布时间】:2025-11-18 16:20:01
【问题描述】:

这是我的demo project

我有两个视图控制器。第一个隐藏了状态栏,第二个没有。

我创建了一个自定义驱动的过渡动画,从控制器一转到控制器二。

当我在子视图控制器(橙色)上时,我通过从上到下平移来启动驱动转换。拖动时可以看到状态栏又回来了。 UIButton "Hello" 也在移动。

我取消转换。然后我再次启动它,你可以看到状态栏也回来了,但这一次,我的按钮没有移动,它停留在同一位置,就好像状态栏仍然隐藏一样。

知道为什么一旦转换被取消至少一次后它会表现得像这样吗?

(我什至没有谈论取消时动画加倍的奇怪之处(可能是模拟器的一个错误,因为它在我的 iphone 6 9.1 和我的 iphone 5 8.4 上没有这样做。)

【问题讨论】:

  • 我不认为这是模拟器的问题。我把它放在 iPhone 6 (iOS 9) 上,它仍然是一个问题。
  • 我的回答解决了你的问题吗?
  • 我还没来得及检查,我会尽快通知你。还是谢谢。
  • @Nico 如果它回答了您的问题,请不要忘记接受它作为最佳答案。

标签: ios swift


【解决方案1】:

地址:import Foundation

然后添加一个插座:

class ViewController: UIViewController { @IBOutlet weak var topConstraint: NSLayoutConstraint! ... } 然后在视图消失时将值更改为 0,然后在视图出现时更改为 20:

override func viewWillAppear(animated: Bool) {
    topConstraint.constant = 20.0
}

override func viewWillDisappear(animated: Bool) {
    topConstraint.constant = 0.0
}

完整代码(请务必记住将约束连接到插座):

import UIKit
import Foundation

class ViewController: UIViewController {

    @IBOutlet weak var topConstraint: NSLayoutConstraint!
    let controllerTransition = InteractiveControllerTransition(gestureType: .Pan)
    let controllerTransitionDelegate = ViewController2Transition()

    override func viewDidLoad() {
        super.viewDidLoad()
        // Do any additional setup after loading the view, typically from a nib.

        controllerTransition.delegate = controllerTransitionDelegate
        controllerTransition.edge = .Bottom


    }

    override func viewWillAppear(animated: Bool) {
        topConstraint.constant = 20.0
    }

    override func viewWillDisappear(animated: Bool) {
        topConstraint.constant = 0.0
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

    @IBAction func unwindToViewController(sender: UIStoryboardSegue) { }

    override func prefersStatusBarHidden() -> Bool {
        return false
    }

    @IBAction func helloButtonAction(sender: UIButton) {
//      let storyBoard = UIStoryboard(name: "Main", bundle: nil)
//      let vc = storyBoard.instantiateViewControllerWithIdentifier("ViewController2") as! ViewController2
//      
//      vc.transitioningDelegate = controllerTransition
//      controllerTransition.toViewController = vc
//      
//      self.presentViewController(vc, animated: true, completion: nil)

        let storyBoard = UIStoryboard(name: "Main", bundle: nil)
//      let nvc = storyBoard.instantiateViewControllerWithIdentifier("NavigationViewController2") as! UINavigationController
//      let vc = nvc.topViewController as! ViewController2

        let vc = storyBoard.instantiateViewControllerWithIdentifier("ViewController2") as! ViewController2





//      nvc.transitioningDelegate = controllerTransition
        vc.transitioningDelegate = controllerTransition
        controllerTransition.toViewController = vc

//      self.presentViewController(nvc, animated: true, completion: nil)
        self.presentViewController(vc, animated: true, completion: nil)

    }

}

【讨论】:

  • 问题是它更像是一个 hack 而不是真正的解决方案,我仍然不明白为什么它会这样......但它似乎工作:)。我只需将topConstraint.constant = 20.0 更改为topConstraint.constant = statusBarHeight 并在顶部添加let statusBarHeight = UIApplication.sharedApplication().statusBarFrame.height