【问题标题】:Ball bouncing/moving inside an invisible box ios/xcode球在不可见的盒子内弹跳/移动 ios/xcode
【发布时间】:2014-03-11 14:30:12
【问题描述】:

我希望当用户摇动设备时,球会在屏幕上的对象内部发出嘎嘎声。我假设我需要设置一个不可见的盒子让它碰撞。它是随机移动还是遵循预定义的路径都没有关系,以最简单的为准。

我想我理解代码的“摇晃激活”部分,只是我不确定的球/物体运动

【问题讨论】:

    标签: ios objective-c ipad


    【解决方案1】:

    这应该可行:

    //You need an @property (nonatomic, strong) UIDynamicAnimator *animator; in your .h
    self.animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.viewToBounceAroundIn];
    
    UICollisionBehavior *collision = [[UICollisionBehavior alloc] initWithItems:@[self.viewThatBouncesAround]];
    collision.translatesReferenceBoundsIntoBoundary = YES;
    [self.animator addBehavior:collision];
    
    UIPushBehavior *push = [[UIPushBehavior alloc] initWithItems:@[self.viewThatBouncesAround] mode:UIPushBehaviorModeInstantaneous];
    push.magnitude = 1; //Play with this, it's how much force is applied to your object
    push.angle = 0; //play with this too
    [self.animator addBehavior:push];
    

    我从编译器中输入了这个 - 如果它有效,请告诉我。这个想法是您使用UIKitDynamics 作为物理引擎,使用UICollisionBehavior 让项目在盒子内反弹,并使用UIPushBehavior 施加初始力。

    如果该物品对您来说减速太快,或者从墙壁反弹时失去太多能量,您可以调整其属性:

    UIDynamicItemBehavior *behavior = [[UIDynamicItemBehavior alloc] initWithItems:@[self.itemThatBouncesAround]];
    behavior.friction = 0; //no friction. play with this.
    behavior.elasticity = 1;; //completely elastic, play with this.
    [self.animator addBehavior:behavior];
    

    【讨论】:

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