【发布时间】:2018-03-29 00:07:02
【问题描述】:
【问题讨论】:
标签: ios swift uiview uibezierpath
【问题讨论】:
标签: ios swift uiview uibezierpath
我已经通过使用 UIBezierPath 和 CAShapeLayer 实现了这个功能
我正在从情节提要中获取观点。
@IBOutlet weak var myView: UIView!
创建 UIBezierPath() 的对象
var path = UIBezierPath()
创建一个以圆的中心点为参数的方法,我们创建另一个 UIBezierPath() 作为 circlePath 即圆,我们将圆附加到之前的 UIBezierPath() path.
知道拿一个 CAShapeLayer 并切割 circlePath
func overLay(points: CGPoint) {
let sizes = CGSize(width: 30, height: 30)
let circlePath = UIBezierPath(ovalIn: CGRect(origin: points, size: sizes))
path.append(circlePath)
let maskLayer = CAShapeLayer() //create the mask layer
maskLayer.path = path.cgPath // Give the mask layer the path you just draw
maskLayer.fillRule = kCAFillRuleEvenOdd // Cut out the intersection part
myView.layer.mask = maskLayer
}
创建 updateUI() 并使用所有点调用 overLay 方法。
func updateUI() {
path = UIBezierPath(rect: myView.bounds)
let viewFrames = myView.bounds
overLay(points: CGPoint(x: viewFrames.origin.x - 15, y: viewFrames.origin.y - 15))
overLay(points: CGPoint(x: viewFrames.origin.x + viewFrames.width - 15, y: viewFrames.origin.y - 15))
overLay(points: CGPoint(x: viewFrames.origin.x - 15, y: viewFrames.origin.y + viewFrames.height - 15))
overLay(points: CGPoint(x: viewFrames.origin.x + viewFrames.width - 15, y: viewFrames.origin.y + viewFrames.height - 15))
overLay(points: CGPoint(x: viewFrames.origin.x - 15 , y: viewFrames.origin.y + viewFrames.height/2))
overLay(points: CGPoint(x: viewFrames.origin.x + viewFrames.width - 15, y: viewFrames.origin.y + viewFrames.height/2))
}
从 viewDidLayoutSubviews() 方法调用 updateUI。
override func viewDidLayoutSubviews() {
updateUI()
}
它将在视图上创建具有透明度的叠加层。
完整代码 sn -p
导入 UIKit
类视图控制器:UIViewController {
@IBOutlet weak var myView: UIView!
var path = UIBezierPath()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func overLay(points: CGPoint) {
let sizes = CGSize(width: 30, height: 30)
let circlePath = UIBezierPath(ovalIn: CGRect(origin: points, size: sizes))
path.append(circlePath)
let maskLayer = CAShapeLayer() //create the mask layer
maskLayer.path = path.cgPath // Give the mask layer the path you just draw
maskLayer.fillRule = kCAFillRuleEvenOdd // Cut out the intersection part
myView.layer.mask = maskLayer
}
override func viewDidLayoutSubviews() {
updateUI()
}
func updateUI() {
path = UIBezierPath(rect: myView.bounds)
let viewFrames = myView.bounds
overLay(points: CGPoint(x: viewFrames.origin.x - 15, y: viewFrames.origin.y - 15))
overLay(points: CGPoint(x: viewFrames.origin.x + viewFrames.width - 15, y: viewFrames.origin.y - 15))
overLay(points: CGPoint(x: viewFrames.origin.x - 15, y: viewFrames.origin.y + viewFrames.height - 15))
overLay(points: CGPoint(x: viewFrames.origin.x + viewFrames.width - 15, y: viewFrames.origin.y + viewFrames.height - 15))
overLay(points: CGPoint(x: viewFrames.origin.x - 15 , y: viewFrames.origin.y + viewFrames.height/2))
overLay(points: CGPoint(x: viewFrames.origin.x + viewFrames.width - 15, y: viewFrames.origin.y + viewFrames.height/2))
}
}
【讨论】:
我创建了一个枚举,其中包含需要放置圆的所有角。
enum Corners {
case topLeft
case topRight
case bottomLeft
case bottomRight
case centerLeft
case centerRight
}
我以编程方式将圆形视图添加到视图控制器的视图并设置它的颜色。这里,我给了白色,你可以把它改成你各自的透明背景。
func addCircularViews(toCorners corners: [Corners]) {
for corner in corners {
let circleView = UIView(frame: CGRect(x: 0, y: 0, width: 30, height: 30))
circleView.layer.cornerRadius = circleView.frame.width/2
circleView.backgroundColor = UIColor.white
self.view.addSubview(circleView)
setPosition(forCircularView: corner, circleView)
}
}
我正在通过更改圆形视图的中心来设置圆形的位置。
func setPosition(forCircularView corner: Corners,_ circleView: UIView) {
let screenFrame = UIScreen.main.bounds
switch corner {
case .topLeft:
circleView.center = CGPoint(x: screenFrame.origin.x, y: screenFrame.origin.y)
case .topRight:
circleView.center = CGPoint(x: screenFrame.origin.x + screenFrame.width, y: screenFrame.origin.y)
case .bottomLeft:
circleView.center = CGPoint(x: screenFrame.origin.x , y: screenFrame.origin.y + screenFrame.height)
case .bottomRight:
circleView.center = CGPoint(x: screenFrame.origin.x + screenFrame.width , y: screenFrame.origin.y + screenFrame.height)
case .centerLeft:
circleView.center = CGPoint(x: screenFrame.origin.x , y: screenFrame.origin.y + screenFrame.height/2)
case .centerRight:
circleView.center = CGPoint(x: screenFrame.origin.x + screenFrame.width , y: screenFrame.origin.y + screenFrame.height/2)
}
}
您可以在需要时调用上述函数
addCircularViews(toCorners: [.topLeft, .topRight, .centerRight, .centerLeft, .bottomLeft, .bottomRight])
由于上面是一个数组,所以可以根据需要设置角点。 希望对你有帮助!!
【讨论】:
我有一个UIView 的子类来完成这些任务。基本上,它使用由UIBezierPath 创建的CAShapeLayer 作为视图的掩码。您可以自定义框架和孔的角半径。这是我的代码:
import UIKit
struct TransparentPart {
var rect: CGRect
var cornerRadius: CGFloat
}
class PartiallyTransparentView: UIView {
var transparentParts: [TransparentPart] = []
override func draw(_ rect: CGRect) {
super.draw(rect)
backgroundColor?.setFill()
UIRectFill(rect)
let clipPath = UIBezierPath(rect: self.bounds)
for part in transparentParts {
let holeRect = part.rect
let radius = part.cornerRadius
let path = UIBezierPath(roundedRect: holeRect, cornerRadius: radius)
clipPath.append(path)
}
let layer = CAShapeLayer()
layer.path = clipPath.cgPath
layer.fillRule = kCAFillRuleEvenOdd
self.layer.mask = layer
self.layer.masksToBounds = true
}
}
【讨论】: