【发布时间】:2015-01-06 22:03:54
【问题描述】:
我使用 Swift 和 SpriteKit 制作了简单的游戏。一切似乎都正常,但我的 iAd 设置有问题。我只想在特定场景(主菜单和游戏结束)中显示广告横幅,而不是在游戏过程中。 我的 iAd 设置有效,但前提是它始终显示。 我最后一次尝试修复它是使用 NSNotificationCenter 方法。我已经这样做了,因为我在此处的其他问题/答案中看到了它,但应用程序在启动后立即崩溃。 希望有人可以帮助我。如果您需要更多我的代码,请告诉我。 提前致谢。
GameViewController.swift
class GameViewController: UIViewController, ADBannerViewDelegate {
var adBannerView = ADBannerView(frame: CGRect.zeroRect)
override func viewDidLoad() {
super.viewDidLoad()
NSNotificationCenter.defaultCenter().addObserver(self, selector: "handleNotification", name: "hideAd", object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: "handleNotification", name: "showAd", object: nil)
self.adBannerView.delegate = self
self.adBannerView.hidden = true
adBannerView.center = CGPoint(x: adBannerView.center.x, y: view.bounds.size.height - adBannerView.frame.size.height / 2)
view.addSubview(adBannerView)
if let scene = GameScene.unarchiveFromFile("GameScene") as? GameScene {
// Configure the view.
let skView = self.view as SKView
/* Sprite Kit applies additional optimizations to improve rendering performance */
skView.ignoresSiblingOrder = true
var scene: SKScene = MainMenu(size: skView.bounds.size)
scene.scaleMode = SKSceneScaleMode.AspectFill
skView.presentScene(scene)
}
}
func handleNotification(notification: NSNotification){
if notification.name == "hideAd"{
adBannerView.hidden = true
}else if notification.name == "showAd"{
adBannerView.hidden = false
}
}
//iAD Setup
func bannerViewWillLoadAd(banner: ADBannerView!) {
println("Ad loads")
}
func bannerViewDidLoadAd(banner: ADBannerView!){
println("Ad loaded")
self.adBannerView.hidden = false
}
func bannerViewActionDidFinish(banner: ADBannerView!) {
println("resume scene")
let skView = self.view as SKView
skView.paused = false
}
func bannerViewActionShouldBegin(banner: ADBannerView!, willLeaveApplication willLeave: Bool) -> Bool {
println("pause scene")
let skView = self.view as SKView
skView.paused = true
return true
}
func bannerView(banner: ADBannerView!, didFailToReceiveAdWithError error: NSError!) {
println("Failed to load ad")
self.adBannerView.hidden = true
} more code....
MainMenu.swift
class MainMenu: SKScene{
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override init(size:CGSize){
super.init(size: size)
NSNotificationCenter.defaultCenter().postNotificationName("showAd", object: nil)
more code...
【问题讨论】:
标签: ios swift sprite-kit iad