【发布时间】:2015-08-09 11:54:10
【问题描述】:
我希望限制我的角色(猫),只在它在地面上(虚拟 SKNode)或在树上(treeP SKNode)时才跳跃。
目前我对touchesBegan 没有任何限制,因此如果用户快速连续点击,猫就可以在空中飞翔,虽然这在其他游戏中可能有用,但这里不受欢迎。
如果有人可以帮助我,我会非常高兴。
如果猫与假人或树接触,我想做但没有经验的是启用点击(跳跃),如果没有接触假人或树,同样禁用点击。
这里有所有可能有用的东西......
class GameScene: SKScene, SKPhysicsContactDelegate {
let catCategory: UInt32 = 1 << 0
let treeCategory: UInt32 = 1 << 1
let worldCategory: UInt32 = 1 << 1
override func didMoveToView(view: SKView) {
// part of cat code
cat = SKSpriteNode(texture: catTexture1)
cat.position = CGPoint(x: self.frame.size.width / 2.2, y: self.frame.size.height / 7.0 )
cat.physicsBody?.categoryBitMask = catCategory
cat.physicsBody?.collisionBitMask = crowCategory | worldCategory
cat.physicsBody?.contactTestBitMask = crowCategory | contact2Category
// part of the ground code
var dummy = SKNode()
dummy.position = CGPointMake(0, groundTexture.size().height / 2)
dummy.physicsBody = SKPhysicsBody(rectangleOfSize: CGSizeMake(self.frame.size.width, groundTexture.size().height))
dummy.physicsBody!.dynamic = false
dummy.physicsBody?.categoryBitMask = worldCategory
dummy.physicsBody?.collisionBitMask = 0
dummy.physicsBody?.contactTestBitMask = 0
moving.addChild(dummy)
// part of the tree code
func spawnTrees() {
var treeP = SKNode()
treeP.position = CGPointMake( self.frame.size.width + treeTexture1.size().width * 2, 0 );
treeP.zPosition = -10;
var height = UInt32( self.frame.size.height / 4 )
var y = arc4random() % height;
var tree1 = SKSpriteNode(texture: treeTexture1)
tree1.position = CGPointMake(0.0, CGFloat(y))
tree1.physicsBody = SKPhysicsBody(rectangleOfSize: tree1.size)
tree1.physicsBody?.dynamic = false
tree1.physicsBody?.categoryBitMask = treeCategory;
tree1.physicsBody?.collisionBitMask = 0
tree1.physicsBody?.contactTestBitMask = 0
treeP.addChild(tree1)
treeP.runAction(moveAndRemoveTrees)
trees.addChild(treeP)
}
// all of touchesBegan
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
/* Called when a touch begins */
if (moving.speed > 0){
cat.physicsBody!.velocity = CGVectorMake(0, 0)
cat.physicsBody!.applyImpulse(CGVectorMake(0, 20))
} else if (canRestart) {
self.resetScene()
}
}
【问题讨论】:
标签: swift sprite-kit gamekit touchesbegan sknode