【问题标题】:dragging images around the screen using swift使用 swift 在屏幕上拖动图像
【发布时间】:2015-10-24 10:10:40
【问题描述】:

这个方法我试过了

@IBAction func handlePan(recognizer:UIPanGestureRecognizer) {

 let translation = recognizer.translationInView(self.view)
 if let view = recognizer.view {
  view.center = CGPoint(x:view.center.x + translation.x,
                        y:view.center.y + translation.y)
}
 recognizer.setTranslation(CGPointZero, inView: self.view)
}

它正在工作,但问题是当我在多个图像上使用此方法时会产生一些问题,例如, 当拖动一个图像并更改其位置但当我单击并拖动第二个图像时。我的第一张图片回到原来的位置。 以下是我从滚动视图中获得的图像: 当我点击第二张图片时,第一张图片也转到原来的位置

我在这里拖动图像很好

【问题讨论】:

    标签: ios iphone swift xcode6


    【解决方案1】:
    class DraggableImageView: UIImageView {
    
    
    var dragStartPositionRelativeToCenter : CGPoint?
    
    override init(image: UIImage!) {
        super.init(image: image)
    
        self.userInteractionEnabled = true   //< w00000t!!!1
    
        addGestureRecognizer(UIPanGestureRecognizer(target: self, action: "handlePan:"))
    
        layer.shadowColor = UIColor.blackColor().CGColor
        layer.shadowOffset = CGSize(width: 0, height: 3)
        layer.shadowOpacity = 0.5
        layer.shadowRadius = 2
    }
    
    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
    
    func handlePan(nizer: UIPanGestureRecognizer!) {
        if nizer.state == UIGestureRecognizerState.Began {
            let locationInView = nizer.locationInView(superview)
            dragStartPositionRelativeToCenter = CGPoint(x: locationInView.x - center.x, y: locationInView.y - center.y)
    
            layer.shadowOffset = CGSize(width: 0, height: 20)
            layer.shadowOpacity = 0.3
            layer.shadowRadius = 6
    
            return
        }
    
        if nizer.state == UIGestureRecognizerState.Ended {
            dragStartPositionRelativeToCenter = nil
    
            layer.shadowOffset = CGSize(width: 0, height: 3)
            layer.shadowOpacity = 0.5
            layer.shadowRadius = 2
    
            return
        }
    
        let locationInView = nizer.locationInView(superview)
    
        UIView.animateWithDuration(0.1) {
            self.center = CGPoint(x: locationInView.x - self.dragStartPositionRelativeToCenter!.x,
                y: locationInView.y - self.dragStartPositionRelativeToCenter!.y)
        }
    }
    
    /*
    // Only override drawRect: if you perform custom drawing.
    // An empty implementation adversely affects performance during animation.
    override func drawRect(rect: CGRect) {
    // Drawing code
    }
    */   
    }
    

    【讨论】:

    • 我如何使用这个类?
    【解决方案2】:

    Auto Layout 正在运行将您的图像放回约束要求的位置。

    解决此问题的最简单方法是在代码中创建图像,而不是在情节提要中创建它们。

    类似:

    let lightBulb = UIImageView(frame: CGRectMake(100, 100, 50, 50))
    lightBulb.image = UIImage(named: "lightBulb")
    lightBulb.contentMode = .ScaleToFill
    lightBulb.userInteractionEnabled = true
    
    lightBulb.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: "handlePan:"))
    
    self.view.addSubview(lightBulb)
    

    【讨论】:

    • 我试过了,但屏幕上什么都没有显示我在按钮操作的背面写了这段代码
    • 我刚试过这个,它确实有效。也许您应该为滚动视图的内容视图创建一个@IBOutlet,以便更轻松地添加项目。 @IBOutlet weak var contentView: UIView! 并将其连接到滚动视图的内容视图。然后像这样添加灯泡:contentView.addSubview(lightBulb).
    • 我得到这个“UIScrollView 没有名为 contentView 的成员”,我想从滚动视图中选择图像,然后将其显示到主视图
    • addSubview 调用应该在您要显示图像的任何视图上。我误解并认为您想在滚动视图上显示它们。 self.view.addSubview(lightBulb) 代替。
    • 检查您的panHandler 例程。听起来您缺少recognizer.setTranslation(CGPointZero, inView: self.view) 部分。
    【解决方案3】:

    Swift 4 及以上

    在 viewDidLoad() 中设置手势并添加以下方法:

    override func viewDidLoad() {
        let panGesture = UIPanGestureRecognizer(target: self, action: #selector(self.panGesture))
        yourView.addGestureRecognizer(panGesture)
    }
    
    @objc func panGesture(sender: UIPanGestureRecognizer) {
        var relativePosition: CGPoint?
        if sender.state == UIGestureRecognizer.State.began {
            let locationInView = sender.location(in: super.view)
            relativePosition = CGPoint(x: locationInView.x - (sender.view?.center.x ?? 0.0), y: locationInView.y - (sender.view?.center.y ?? 0.0))
            return
        }
        if sender.state == UIGestureRecognizer.State.ended {
            relativePosition = nil
            return
        }
        let locationInView = sender.location(in: super.view)
        guard let pos = relativePosition else {
            return
        }
        sender.view?.center = CGPoint(x: locationInView.x - pos.x,
                                      y: locationInView.y - pos.y)
    }
    

    【讨论】:

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