您可以通过委托方法中的iCarousel 的iCarouselTypeCustom 类型来做到这一点
- (CATransform3D)carousel:(iCarousel *)carousel itemTransformForOffset:(CGFloat)offset baseTransform:(CATransform3D)transform
只需设置轮播的类型(例如在轮播的视图控制器的viewDidLoad中):
self.carousel.type = iCarouselTypeCustom;
并根据需要计算转换。我将物体放在双曲线上,并在它们远离中心时将它们缩小一点。我认为这与您的图像非常相似:
- (CATransform3D)carousel:(iCarousel *)carousel itemTransformForOffset:(CGFloat)offset baseTransform:(CATransform3D)transform
{
const CGFloat offsetFactor = [self carousel:carousel valueForOption:iCarouselOptionSpacing withDefault:1.0f]*carousel.itemWidth;
//The larger these values, as the items move away from the center ...
//... the faster they move to the back
const CGFloat zFactor = 150.0f;
//... the faster they move to the bottom of the screen
const CGFloat normalFactor = 50.0f;
//... the faster they shrink
const CGFloat shrinkFactor = 3.0f;
//hyperbola
CGFloat f = sqrtf(offset*offset+1)-1;
transform = CATransform3DTranslate(transform, offset*offsetFactor, f*normalFactor, f*(-zFactor));
transform = CATransform3DScale(transform, 1/(f/shrinkFactor+1.0f), 1/(f/shrinkFactor+1.0f), 1.0);
return transform;
}
结果:
您可以根据自己的喜好调整浮点常量。
要围绕一个圆圈移动项目,同时缩放它们,只需使用测角函数进行平移,然后旋转和缩放:
- (CGFloat)carousel:(iCarousel *)carousel valueForOption:(iCarouselOption)option withDefault:(CGFloat)value
{
if (option == iCarouselOptionSpacing)
{
return value * 2.0f;
}
if(option == iCarouselOptionVisibleItems)
{
return 11;
}
if(option == iCarouselOptionWrap) return YES;
return value;
}
- (CATransform3D)carousel:(iCarousel *)carousel itemTransformForOffset:(CGFloat)offset baseTransform:(CATransform3D)transform
{
const CGFloat radius = [self carousel:carousel valueForOption:iCarouselOptionRadius withDefault:200.0];
const CGFloat offsetFactor = [self carousel:carousel valueForOption:iCarouselOptionSpacing withDefault:1.0f]*carousel.itemWidth;
const CGFloat angle = offset*offsetFactor/radius;
//... the faster they shrink
const CGFloat shrinkFactor = 2.0f;
//hyperbola (now only for shrinking purposes)
CGFloat f = sqrtf(offset*offset+1)-1;
transform = CATransform3DTranslate(transform, radius*sinf(angle), radius*(1-cosf(angle)), 0.0);
transform = CATransform3DRotate(transform, angle, 0, 0, 1);
transform = CATransform3DScale(transform, 1/(f*shrinkFactor+1.0f), 1/(f*shrinkFactor+1.0f), 1.0);
return transform;
}
再一次,结果:
您可以在carousel:valueForOption:withDefault:方法中调整间距和半径。
享受吧! :)