【问题标题】:RunOnUiThread that try to add a TextView crashes尝试添加 TextView 的 RunOnUiThread 崩溃
【发布时间】:2017-08-21 11:34:39
【问题描述】:

我有一个名为 Player 的类,它在图像中创建 TextView

    public Player(String username, boolean isWhite, Context context){
    this.username = username;
    this.isWhite = isWhite;
    this.context = context;
    label = new TextView(context);
    if(isWhite)
        label.setCompoundDrawablesWithIntrinsicBounds(R.drawable.white, 0, 0, 0);
    else
        label.setCompoundDrawablesWithIntrinsicBounds(R.drawable.black, 0, 0, 0);

   label.setText(username);
}

监听器从服务器读取消息

public void run(){
    try {
        String[] messages;//ci salvo i messaggi che arrivano
        //PARTITA
        for (messages = ConnectionStream.getIn().readLine().split(":");
             !messages[0].equals("ENDGAME"); messages = ConnectionStream.getIn().readLine().split(":")) {
            switch (messages[0]) {//scelgo cosa fare a seconda del messaggio
                case "ADD"://ADD:NOMEGIOCATORE:NODODIPARTENZA:WHITE/BLACK
                    game.login(messages[1], messages[3].equals("white"));
                    game.movePlayer(game.getPlayer(messages[1]), messages[2]);
                    break;
                case "MOVE"://MOVE:GIOCATORE:NODO
                    game.movePlayer(game.getPlayer(messages[1]), messages[2]);
                    break;
                case "REMOVE"://REMOVE:GIOCATORE
                    game.logout(game.getPlayer(messages[1]));
                    break;
                case "DUEL"://DUEL:GIOCATORENEMICO
                    /*vertexListener.setDueling(true);//finchè duello non posso spostarmi
                    duel = new DuelFrame(frame, messages[1], connectionStream.getOut());
                    SwingUtilities.invokeAndWait(duel);*/
                    break;
                case "ENDDUEL":
                    /*if(duel!=null)
                        duel.removeDuel();
                    duel = null;
                    vertexListener.setDueling(false);//ora posso spostarmi
                    break;*/
                case "SETBULLETS"://SETBULLETS:INT
                    game.setBullets(Integer.parseInt(messages[1]));
                    break;
                case "ADDBULLETS"://ADDBULLETS:INT
                    game.addBullets(Integer.parseInt(messages[1]));
                    break;
                default:
                    throw new Exception("Server sent weird command: " + messages[0]);
            }
        }
    }catch(Exception e){
        e.printStackTrace();
        game.showError(e.toString());
    }
}

当我收到 MOVE:PLAYER:NODE 消息时,调用函数 move(Player player, String node)

    public void movePlayer(final Player player, String node){
        final RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(PLAYER_WIDTH, PLAYER_HEIGHT);
        Point point = nodes.get(node);
        params.leftMargin = point.x;
        params.topMargin = point.y+NODE_HEIGHT;
        final RelativeLayout layout = (RelativeLayout) findViewById(R.id.layout);
        runOnUiThread(new Runnable(){
            @Override
            public void run(){
                layout.addView(player.getLabel(), params);
            }
        });
    }

我的问题是 runOnUiThread 崩溃,我什至不知道为什么。我试图用 try-catch 包围它并且不使用 runOnUiThread (这给了我一个例外“只有视图的所有者才能触摸它”)。有没有办法在这个多线程应用程序中找到错误?

【问题讨论】:

  • 你能发布你的 logcat 吗?
  • 我不能,因为当我的应用程序崩溃时,它会自行重启并删除我的 logcat
  • 在您的 logcat 中不选择过滤器,而不是 Show only selected application
  • 感谢您的评论,我通过阅读异常解决了问题,谢谢!

标签: java android multithreading view


【解决方案1】:

在新线程上运行它兄弟。如下:

new Thread(new Runnable() {
        public void run() {

            try {

                YourActivity.this.runOnUiThread(new Runnable() {
                    public void run() {

                        layout.addView(player.getLabel(), params);
                    }
                });

            } catch (Exception e) {
                e.printStackTrace();
                Log.e("addView_EX", e + "   +++++");
            }
        }
    }).start();

【讨论】:

  • 好吧,那就试着在调用该方法的线程内调用movePlayer 方法。并移除方法内的线程。
【解决方案2】:

我发现我试图添加一个已经显示的视图,这导致了问题

【讨论】:

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