【发布时间】:2018-09-07 18:17:42
【问题描述】:
我目前在开发我的应用时遇到了困难。为了简单起见,它是一个可以让您进行心算的应用程序。
我的问题是显示已提出的计算、玩家提供的结果以及计算的结果。事实上,当程序知道没有更多的计算可以提议时,它会在包含 for 循环的函数的“案例 2”中启动,如果播放器提供的结果是正确的,该循环将调用 CreatLabelJuste() 函数,如果计算错误,则返回 CreatLabelFAux() 函数。
这些函数创建标签。它工作得很好。问题是要重新启动游戏,我调用 viewDidLoad() 函数来重置我的游戏。但是当必须重新创建标签时,旧标签并没有从包含它们的视图中删除!
我不知道是否足够清楚,但如果有人知道是否有可能“摧毁”这些标签,那么当游戏重新开始时,最终没有任何重叠。
func creatLabelJuste(TagX : Int) {
let labelJ = UILabel(frame: CGRect(x: 0, y: 0, width: 100, height: 20))
let labelForAnswerJ = UILabel(frame: CGRect(x: 0, y: 0, width: 100, height: 20))
let labelForResultJ = UILabel(frame: CGRect(x: 0, y: 0, width: 100, height: 20))
switch TagX {
case 0 :
labelJ.font = UIFont(name: "futura", size: 20)
labelJ.center = CGPoint(x: 96, y: yAxis)
labelJ.textAlignment = .center
labelJ.text = "\(memoriseCalcule[compter])³"
self.myView.addSubview(labelJ)
labelForAnswerJ.font = UIFont(name: "futura", size: 20)
labelForAnswerJ.center = CGPoint(x: 187, y: yAxis)
labelForAnswerJ.textAlignment = .center
labelForAnswerJ.text = "\(memoriseAnswer[compter])"
self.myView.addSubview(labelForAnswerJ)
labelForResultJ.font = UIFont(name: "futura", size: 20)
labelForResultJ.center = CGPoint(x: 278, y: yAxis)
labelForResultJ.textAlignment = .center
labelForResultJ.text = "\(memoriseResult[compter])"
self.myView.addSubview(labelForResultJ)
// print("/////////////////////////////////////CreateLabelJuste : LabelJ = \(labelJ.text)/ laberForAwnswerJ = \(labelForAnswerJ.text!)/ labelforResultJ+ = \(labelForResultJ.text) ////////////////////////////////////////////")
case 1 :
self.myView.removeFromSuperview()
default :
print("defaut")
}
}
func creatLabelFaux(Tag : Int) {
let label = UILabel(frame: CGRect(x: 0, y: 0, width: 100, height: 20))
let labelForAnswer = UILabel(frame: CGRect(x: 0, y: 0, width: 100, height: 20))
let labelForResult = UILabel(frame: CGRect(x: 0, y: 0, width: 100, height: 20))
label.text = ""
labelForResult.text = ""
labelForAnswer.text = ""
switch Tag {
case 0:
label.font = UIFont(name: "futura", size: 20)
label.center = CGPoint(x: 96, y: yAxis)
label.textAlignment = .center
label.text = "\(memoriseCalcule[compter])³"
label.backgroundColor = UIColor(red: 238/255, green: 105/255, blue: 86/255, alpha: 1)
label.layer.cornerRadius = 10
label.clipsToBounds = true
self.myView.addSubview(label)
labelForAnswer.font = UIFont(name: "futura", size: 20)
labelForAnswer.center = CGPoint(x: 187, y: yAxis)
labelForAnswer.textAlignment = .center
labelForAnswer.backgroundColor = UIColor(red: 238/255, green: 105/255, blue: 86/255, alpha: 1)
labelForAnswer.text = "\(memoriseAnswer[compter])"
self.myView.addSubview(labelForAnswer)
labelForResult.font = UIFont(name: "futura", size: 20)
labelForResult.center = CGPoint(x: 278, y: yAxis)
labelForResult.textAlignment = .center
labelForResult.backgroundColor = UIColor(red: 238/255, green: 105/255, blue: 86/255, alpha: 1)
labelForResult.text = "\(memoriseResult[compter])"
labelForResult.layer.cornerRadius = 10
labelForResult.clipsToBounds = true
self.myView.addSubview(labelForResult)
case 1 :
// label.delete(true)
//labelForAnswer.delete(true)
//labelForResult.delete(true)
self.myView.removeFromSuperview()
default:
print("merde")
}
}
for _ in 0..<setLimite{
yAxis = yAxis + 30
if memoriseAnswer[compter] == memoriseResult[compter]{
creatLabelJuste(TagX: 0)
} else {//if memoriseAnswer[compter] != memoriseResult[compter] {
creatLabelFaux(Tag: 0)
}
compter = compter + 1
}
【问题讨论】:
-
永远不要自己打电话给
viewDidLoad。 -
您是否尝试将代码从
viewDidLoad移到一个方法中并改为调用该方法?viewDidLoad将处理您已实现的导航策略(无论是 NavigationController 还是 TabController)并正确执行。 -
嗨,我在“重播”按钮中调用查看的负载?这不正确吗?我所有的代码都在其他功能上
标签: ios swift uilabel programmatically-created