【发布时间】:2015-12-30 08:03:00
【问题描述】:
在苹果提供的aurioTouch项目中,听说performRender()函数下AudioController文件中的AudioBufferList ioData是把麦克风的音频数据传送到音频播放器的?谁能证实这一点?代码如下:
// Render callback function
static OSStatus performRender (void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData)
{
OSStatus err = noErr;
if (*cd.audioChainIsBeingReconstructed == NO)
{
// we are calling AudioUnitRender on the input bus of AURemoteIO
// this will store the audio data captured by the microphone in ioData
err = AudioUnitRender(cd.rioUnit, ioActionFlags, inTimeStamp, 1, inNumberFrames, ioData);
// filter out the DC component of the signal
cd.dcRejectionFilter->ProcessInplace((Float32*) ioData->mBuffers[0].mData, inNumberFrames);
// based on the current display mode, copy the required data to the buffer manager
if (cd.bufferManager->GetDisplayMode() == aurioTouchDisplayModeOscilloscopeWaveform)
{
cd.bufferManager->CopyAudioDataToDrawBuffer((Float32*)ioData->mBuffers[0].mData, inNumberFrames);
}
else if ((cd.bufferManager->GetDisplayMode() == aurioTouchDisplayModeSpectrum) || (cd.bufferManager->GetDisplayMode() == aurioTouchDisplayModeOscilloscopeFFT))
{
if (cd.bufferManager->NeedsNewFFTData())
cd.bufferManager->CopyAudioDataToFFTInputBuffer((Float32*)ioData->mBuffers[0].mData, inNumberFrames);
}
// mute audio if needed
if (*cd.muteAudio)
{
for (UInt32 i=0; i<ioData->mNumberBuffers; ++i)
memset(ioData->mBuffers[i].mData, 0, ioData->mBuffers[i].mDataByteSize);
}
}
return err;
}
【问题讨论】:
标签: ios objective-c audio audio-streaming