【发布时间】:2018-01-06 18:21:56
【问题描述】:
我正在使用 >Xcode 9.2 版 我正在使用 >AudioKit 版本 4.0.4
我写了一些你可以在下面找到的代码
- 播放特定声音
(frequency: 500.0HZ) - “监听”麦克风输入并实时计算频率
如果我调用playSound() 或receiveSound() 分开,一切看起来都很好,并且确实按我预期的那样工作。但是之后打电话给playSound() 和receiveSound()?正是在那里,我遇到了大问题。
这就是我想让代码工作的方式:
SystemClass.playSound() //play sound
DispatchQueue.main.asyncAfter(deadline: (DispatchTime.now() + 3.0)) {
SystemClass.receiveSound() //get microphone input 3 seconds later
}
let SystemClass: System = System()
class System {
public init() { }
func playSound() {
let sound = AKOscillator()
AudioKit.output = sound
AudioKit.start()
sound.frequency = 500.0
sound.amplitude = 0.5
sound.start()
DispatchQueue.main.asyncAfter(deadline: (DispatchTime.now() + 2.0)) {
sound.stop()
}
}
var tracker: AKFrequencyTracker!
func receiveSound() {
AudioKit.stop()
AKSettings.audioInputEnabled = true
let mic = AKMicrophone()
tracker = AKFrequencyTracker(mic)
let silence = AKBooster(tracker, gain: 0)
AudioKit.output = silence
AudioKit.start()
Timer.scheduledTimer( timeInterval: 0.1, target: self, selector: #selector(SystemClass.outputFrequency), userInfo: nil, repeats: true)
}
@objc func outputFrequency() {
print("Frequency: \(tracker.frequency)")
}
}
这些消息是我每次想要运行代码时收到的一些编译器错误消息(调用 playSound() 并在 3 秒后调用 receiveSound ()):
AVAEInternal.h:103:_AVAE_CheckNoErr: [AVAudioEngineGraph.mm:1266:Initialize: (err = AUGraphParser::InitializeActiveNodesInOutputChain(ThisGraph, kOutputChainOptimizedTraversal, *GetOutputNode(), isOutputChainActive)): error -10875
AVAudioEngine.mm:149:-[AVAudioEngine prepare]: Engine@0x1c401bff0: could not initialize, error = -10875
[MediaRemote] [AVOutputContext] WARNING: AVF context unavailable for sharedSystemAudioContext
[AVAudioEngineGraph.mm:1266:Initialize: (err = AUGraphParser::InitializeActiveNodesInOutputChain(ThisGraph, kOutputChainOptimizedTraversal, *GetOutputNode(), isOutputChainActive)): error -10875
Fatal error: AudioKit: Could not start engine. error: Error
Domain=com.apple.coreaudio.avfaudio Code=-10875 "(null)" UserInfo={failed call=err = AUGraphParser::InitializeActiveNodesInOutputChain(ThisGraph, kOutputChainOptimizedTraversal, *GetOutputNode(), isOutputChainActive)}.: file /Users/megastep/src/ak/AudioKit/AudioKit/Common/Internals/AudioKit.swift, line 243
【问题讨论】:
标签: ios swift xcode audio audiokit