【发布时间】:2012-10-21 21:38:11
【问题描述】:
我在 MonoTouch 中编写了一个小程序,使用 InputAudioQueue 从我的 iPhone 4s 的麦克风录制声音。
我将录制的数据保存在一个数组中,并将这个缓冲区提供给我的音频播放器进行播放(使用 OutputAudioQueue)。
播放时只是一些断断续续的垃圾/静态声音。我曾尝试在播放前用正弦波填充缓冲区,然后听起来不错,所以我猜问题出在录音中,而不是播放。谁能帮我看看有什么问题? (代码如下)
public class AQRecorder
{
private const int CountAudioBuffers = 3;
private const int AudioBufferLength = 22050;
private const int SampleRate = 44100;
private const int BitsPerChannel = 16;
private const int Channels = 1;
private const int MaxRecordingTime = 5;
private AudioStreamBasicDescription audioStreamDescription;
private InputAudioQueue inputQueue;
private short[] rawData;
private int indexNextRawData;
public AQRecorder ()
{
this.audioStreamDescription.Format = AudioFormatType.LinearPCM;
this.audioStreamDescription.FormatFlags = AudioFormatFlags.LinearPCMIsSignedInteger |
AudioFormatFlags.LinearPCMIsPacked;
this.audioStreamDescription.SampleRate = AQRecorder.SampleRate;
this.audioStreamDescription.BitsPerChannel = AQRecorder.BitsPerChannel;
this.audioStreamDescription.ChannelsPerFrame = AQRecorder.Channels;
this.audioStreamDescription.BytesPerFrame = (AQRecorder.BitsPerChannel / 8) * AQRecorder.Channels;
this.audioStreamDescription.FramesPerPacket = 1;
this.audioStreamDescription.BytesPerPacket = audioStreamDescription.BytesPerFrame * audioStreamDescription.FramesPerPacket;
this.audioStreamDescription.Reserved = 0;
}
public void Start ()
{
int totalBytesToRecord = this.audioStreamDescription.BytesPerFrame * AQRecorder.SampleRate * AQRecorder.MaxRecordingTime;
this.rawData = new short[totalBytesToRecord / sizeof(short)];
this.indexNextRawData = 0;
this.inputQueue = SetupInputQueue (this.audioStreamDescription);
this.inputQueue.Start ();
}
public void Stop ()
{
if (this.inputQueue.IsRunning)
{
this.inputQueue.Stop (true);
}
}
public short[] GetData ()
{
return this.rawData;;
}
private InputAudioQueue SetupInputQueue (AudioStreamBasicDescription audioStreamDescription)
{
InputAudioQueue inputQueue = new InputAudioQueue (audioStreamDescription);
for (int count = 0; count < AQRecorder.CountAudioBuffers; count++)
{
IntPtr bufferPointer;
inputQueue.AllocateBuffer(AQRecorder.AudioBufferLength, out bufferPointer);
inputQueue.EnqueueBuffer(bufferPointer, AQRecorder.AudioBufferLength, null);
}
inputQueue.InputCompleted += HandleInputCompleted;
return inputQueue;
}
private void HandleInputCompleted (object sender, InputCompletedEventArgs e)
{
unsafe
{
short* shortPtr = (short*)e.IntPtrBuffer;
for (int count = 0; count < AQRecorder.AudioBufferLength; count += sizeof(short))
{
if (indexNextRawData >= this.rawData.Length)
{
this.inputQueue.Stop (true);
return;
}
this.rawData [indexNextRawData] = *shortPtr;
indexNextRawData++;
shortPtr++;
}
}
this.inputQueue.EnqueueBuffer(e.IntPtrBuffer, AQRecorder.AudioBufferLength, null);
}
}
【问题讨论】:
-
这是一个类似的代码示例,可能对您有所帮助:github.com/xamarin/monotouch-samples/tree/master/….
-
感谢您的回答,但我在使用 AudioQueue 从麦克风而不是文件获取输入时遇到问题 :-)
标签: c# iphone xamarin.ios recording audioqueue