【发布时间】:2021-11-09 18:15:06
【问题描述】:
import SwiftUI
struct CircularProgressView: View {
@Binding var progress: Float
private let strokeStyle = StrokeStyle(lineWidth: 30.0, lineCap: .round, lineJoin: .round)
private let rotation = Angle(degrees: 270.0)
var body: some View {
ZStack {
Circle()
.trim(from: 0.0, to: CGFloat(min(self.progress, 1.0)))
.stroke(style: strokeStyle)
.opacity(0.2)
.foregroundColor(Color.black)
.rotationEffect(rotation)
.offset(x: 0, y: 10)
Circle()
.trim(from: 0.0, to: CGFloat(min(self.progress, 1.0)))
.stroke(style: strokeStyle)
.opacity(1)
.foregroundColor(Color.white)
.rotationEffect(rotation)
}
.animation(.linear(), value: progress)
}
}
struct CircularProgressView_Previews: PreviewProvider {
static var previews: some View {
OtherView(progress: 0.6)
}
struct OtherView : View {
@State var progress : Float = 0.0
var body: some View {
ZStack {
Color.yellow
VStack {
CircularProgressView(progress: self.$progress)
.padding(50)
Button(action: {
if(progress >= 1) {
progress = 0
} else {
progress += 0.1
}
}) {
Text("try me")
.frame(width: 200, height: 50)
.overlay(
RoundedRectangle(cornerRadius: 20)
.stroke(Color.blue, lineWidth: 2)
)
.padding(.bottom, 100)
}
}
}.ignoresSafeArea()
}
}
}
可能是什么原因?
【问题讨论】:
-
为什么不使用路径呢?我认为这会更容易更好。对于黑色圆圈,您也可以使用阴影!使用
drawingGroup会有所帮助,因为某些东西在视图中编码错误或不是很好。在正常编码中,我们不需要drawingGroup。
标签: swiftui swiftui-animation swiftui-view