【问题标题】:How to generate iOS 13 SwiftUI project in XCode?如何在 XCode 中生成 iOS 13 SwiftUI 项目?
【发布时间】:2021-10-25 06:56:16
【问题描述】:

所以目前在 XCode 13 中,当我第一次创建项目时,xcode 会为 iOS 14.0+ 生成项目结构。

我是 iOS 新手,我想创建一个针对 iOS 13.0+ 的项目。如何告诉 XCode 为 iOS 13.0+ 生成项目模板?

【问题讨论】:

  • 他们不再提供“生命周期”。我认为可以通过此选项采用 Xcode 12 中的模板。
  • @Asperi Apple 真的让开发人员的生活变得艰难,哈哈。我想我必须在互联网上挖掘才能找到模板。感谢您的回复。
  • 我认为从 developer.apple.com 下载 Xcode 12 并直接从中获取更快。
  • 知道了。谢谢。

标签: xcode swiftui


【解决方案1】:

将此添加到.swift 文件中

import UIKit
import SwiftUI

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.
        return true
    }
    
    
    // MARK: UISceneSession Lifecycle
    
    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }
    
    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }
}

class SceneDelegate: UIResponder, UIWindowSceneDelegate {
    
    var window: UIWindow?
    
    
    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
        // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
        // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
        // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
        
        // Create the SwiftUI view that provides the window contents.
        let contentView = ContentView()
        
        // Use a UIHostingController as window root view controller.
        if let windowScene = scene as? UIWindowScene {
            let window = UIWindow(windowScene: windowScene)
            window.rootViewController = UIHostingController(rootView: contentView)
            self.window = window
            window.makeKeyAndVisible()
        }
    }
    
    func sceneDidDisconnect(_ scene: UIScene) {
        // Called as the scene is being released by the system.
        // This occurs shortly after the scene enters the background, or when its session is discarded.
        // Release any resources associated with this scene that can be re-created the next time the scene connects.
        // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
    }
    
    func sceneDidBecomeActive(_ scene: UIScene) {
        // Called when the scene has moved from an inactive state to an active state.
        // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.            
    }
    
    func sceneWillResignActive(_ scene: UIScene) {
        // Called when the scene will move from an active state to an inactive state.
        // This may occur due to temporary interruptions (ex. an incoming phone call).
        
    }
    
    func sceneWillEnterForeground(_ scene: UIScene) {
        // Called as the scene transitions from the background to the foreground.
        // Use this method to undo the changes made on entering the background.
    }
    
    func sceneDidEnterBackground(_ scene: UIScene) {
        // Called as the scene transitions from the foreground to the background.
        // Use this method to save data, release shared resources, and store enough scene-specific state information
        // to restore the scene back to its current state.
    }
    
    
}

然后更改Info.plist中的Application Scene Manifest条目

确保您删除/注释掉 @main 并且应用以 ContentView 开头

【讨论】:

    【解决方案2】:

    我已经通过以下方法创建了一个兼容 iOS 13 的 SwiftUI 项目。这对于 iOS 13 有一个块,对于 iOS 14+ 有另一个块

    第 0 步:使用 XCode 创建 SwiftUI 项目

    这将有一个主 swift 文件和一个 ContentView.swift

    // ContentView.swift
    
    import SwiftUI
    
    struct ContentView: View {
        var body: some View {
            Text("Hello")
        }
    }
    
    struct ContentView_Previews: PreviewProvider {
        static var previews: some View {
            ContentView()
        }
    }
    

    第1步:更新Info.plist如下。

    第 2 步:使用以下代码更新主 swift 文件。

    import UIKit
    import SwiftUI
    
    @main
    struct MainApp {
        static func main() {
            if #available(iOS 14.0, *) {
                MyView.main()
            } else {
                UIApplicationMain(
                    CommandLine.argc,
                    CommandLine.unsafeArgv,
                    nil,
                    NSStringFromClass(AppDelegate.self))
            }
        }
    }
    
    @available(iOS 14.0, *)
    struct MyView: App {
        var body: some Scene {
            WindowGroup {
                ContentView() // Add another view with content Text("From iOS 14+") to test both block runs
            }
        }
    }
    
    class AppDelegate: UIResponder, UIApplicationDelegate {
        func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
            return true
        }
    
        func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
            return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
        }
    
        func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        }
    }
    
    
    class SceneDelegate: UIResponder, UIWindowSceneDelegate {
    
        var window: UIWindow?
    
    
        func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
            let contentView = ContentView() // Add another view with content Text("From iOS 13") to test both block runs
    
            if let windowScene = scene as? UIWindowScene {
                let window = UIWindow(windowScene: windowScene)
                window.rootViewController = UIHostingController(rootView: contentView)
                self.window = window
                window.makeKeyAndVisible()
            }
        }
    
        func sceneDidDisconnect(_ scene: UIScene) {
            //
        }
    
        func sceneDidBecomeActive(_ scene: UIScene) {
            //
        }
    
        func sceneWillResignActive(_ scene: UIScene) {
           //
        }
    
        func sceneWillEnterForeground(_ scene: UIScene) {
           //
        }
    
        func sceneDidEnterBackground(_ scene: UIScene) {
            //
        }
    }
    

    第 3 步:测试

    1. XCode -&gt; Preferences -&gt; Components安装iOS 13模拟器
    2. 为 iOS 13 和 iOS 14 创建两个单独的视图文件,然后从主 swift 文件中调用它。
    3. 测试和验证后,只需使用单一视图文件即可。
    4. 对代码块使用if #available(iOS 14, *) {} 条件,对类或其他对象使用@available(iOS 15, *)

    【讨论】:

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