【问题标题】:SwiftUI iOS - how to use captured hardware key eventsSwiftUI iOS - 如何使用捕获的硬件按键事件
【发布时间】:2020-04-12 20:21:43
【问题描述】:

如何在 SwiftUI 中使用按键信息? 我尝试使用@EnvironmentObject 与我的 SwiftUI 共享密钥,但每次 sendKeybKey 崩溃时我都会遇到:线程 1:致命错误:未找到 UserData 类型的 ObservableObject。 UserData 的 View.environmentObject(_:) 作为该视图的祖先可能会丢失。 在 .environmentObject 中已在 SceneDelegate 中使用,但这是错误的吗? 我的代码:

class KeyTestController<Content>: UIHostingController<Content> where Content: View {
@EnvironmentObject var userData: UserData
override func becomeFirstResponder() -> Bool {
        true
}
override var keyCommands: [UIKeyCommand]? {
        var keys = [UIKeyCommand]()

        for num in "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz!\r" {
        keys.append(
                    UIKeyCommand(
                                    input:String(num),
                                    modifierFlags: [],
                                    action:
                                    #selector(sendKeybKey)
                                )
                    )
    }
    return keys
}
@objc func sendKeybKey(_ sender: UIKeyCommand) {
        userData.collectChar = sender.input ?? ""
        print(">>> test was pressed \(sender.input ?? "")")
}

}

在场景代理中

 if let windowScene = scene as? UIWindowScene {
    let window = UIWindow(windowScene: windowScene)
    window.rootViewController = KeyTestController/*UIHostingController*/(
        rootView: myList()
        .environmentObject(UserData())
    )
    self.window = window
    window.makeKeyAndVisible()
}

和用户数据:

    final class UserData: ObservableObject  {
    @Published var datasetUIIdata: [DatasetUII] = []
    @Published var collectChar : String = ""
    @Published var collectText : String = ""
}

我的 SwiftUI 视图

struct myList: View {
@EnvironmentObject var userData: UserData

var body: some View {
    VStack {
        HStack {
                Text("Key\(userData.collectChar)").font(.largeTitle)
            }
        .padding()
        List {
            ForEach(userData.datasetUIIdata, id: \.self) { (item) in
                Text(item.userName)
            }
            .onDelete(perform: delete)
        }
        .padding()
    }
}
func delete(at offsets: IndexSet) {
    userData.datasetUIIdata.remove(atOffsets: offsets)
}

}

有人想快速帮助新手吗?

谢谢!

瓦尔德玛

【问题讨论】:

  • 您能告诉我们您是如何定义 myList 的吗?
  • @Chris My View myList 非常简单。我在我的问题中添加了 sn-p

标签: swiftui uikeycommand


【解决方案1】:

你不需要在控制器中@EnvironmentObjectUserData是一个引用类型,所以你可以直接在视图和控制器中注入相同的对象。

class KeyTestController<Content>: UIHostingController<Content> where Content: View {
      var userData: UserData

所以创建将如下所示

 if let windowScene = scene as? UIWindowScene {
    let window = UIWindow(windowScene: windowScene)

    let userData = UserData()
    let contentView = myList().environmentObject(userData)      // in view !!

    let controller = KeyTestController(rootView: contentView)
    controller.userData = userData                              // in controller !!

    window.rootViewController = controller

【讨论】:

  • 非常感谢您的帮助。它工作得很好。我为 userData 添加了 Class KeyTestController 初始化程序以防止出现错误“Class 'KeyTestController' has no initializers”:var userData = UserData()
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