【发布时间】:2016-06-12 11:06:21
【问题描述】:
我正在使用 RemoteIO Audio Unit 在我的应用程序中使用kAudioUnitProperty_ScheduledFileIDs 播放音频。
音频文件为 PCM 格式。在这种情况下,如何实现渲染回调函数,以便手动修改缓冲区样本?
这是我的代码:
static AudioComponentInstance audioUnit;
AudioComponentDescription desc;
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_RemoteIO;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
AudioComponent comp = AudioComponentFindNext(NULL, &desc);
CheckError(AudioComponentInstanceNew(comp, &audioUnit), "error AudioComponentInstanceNew");
NSURL *playerFile = [[NSBundle mainBundle] URLForResource:@"short" withExtension:@"wav"];
AudioFileID audioFileID;
CheckError(AudioFileOpenURL((__bridge CFURLRef)playerFile, kAudioFileReadPermission, 0, &audioFileID), "error AudioFileOpenURL");
// Determine file properties
UInt64 packetCount;
UInt32 size = sizeof(packetCount);
CheckError(AudioFileGetProperty(audioFileID, kAudioFilePropertyAudioDataPacketCount, &size, &packetCount),
"AudioFileGetProperty(kAudioFilePropertyAudioDataPacketCount)");
AudioStreamBasicDescription dataFormat;
size = sizeof(dataFormat);
CheckError(AudioFileGetProperty(audioFileID, kAudioFilePropertyDataFormat, &size, &dataFormat),
"AudioFileGetProperty(kAudioFilePropertyDataFormat)");
// Assign the region to play
ScheduledAudioFileRegion region;
memset (®ion.mTimeStamp, 0, sizeof(region.mTimeStamp));
region.mTimeStamp.mFlags = kAudioTimeStampSampleTimeValid;
region.mTimeStamp.mSampleTime = 0;
region.mCompletionProc = NULL;
region.mCompletionProcUserData = NULL;
region.mAudioFile = audioFileID;
region.mLoopCount = 0;
region.mStartFrame = 0;
region.mFramesToPlay = (UInt32)packetCount * dataFormat.mFramesPerPacket;
CheckError(AudioUnitSetProperty(audioUnit, kAudioUnitProperty_ScheduledFileRegion, kAudioUnitScope_Global, 0, ®ion, sizeof(region)),
"AudioUnitSetProperty(kAudioUnitProperty_ScheduledFileRegion)");
// Prime the player by reading some frames from disk
UInt32 defaultNumberOfFrames = 0;
CheckError(AudioUnitSetProperty(audioUnit, kAudioUnitProperty_ScheduledFilePrime, kAudioUnitScope_Global, 0, &defaultNumberOfFrames, sizeof(defaultNumberOfFrames)),
"AudioUnitSetProperty(kAudioUnitProperty_ScheduledFilePrime)");
AURenderCallbackStruct callbackStruct;
callbackStruct.inputProc = MyCallback;
callbackStruct.inputProcRefCon = (__bridge void * _Nullable)(self);
CheckError(AudioUnitSetProperty(audioUnit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input, 0, &callbackStruct, sizeof(callbackStruct)), "error AudioUnitSetProperty[kAudioUnitProperty_setRenderCallback]");
CheckError(AudioUnitInitialize(audioUnit), "error AudioUnitInitialize");
回调函数:
static OSStatus MyCallback(void *inRefCon,
AudioUnitRenderActionFlags *ioFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData){
printf("my callback");
return noErr;
}
音频单元在按钮按下时开始播放:
- (IBAction)playSound:(id)sender {
CheckError(AudioOutputUnitStart(audioUnit), "error AudioOutputUnitStart");
}
此代码在编译过程中失败并出现 kAudioUnitErr_InvalidProperty(-10879) 错误。目标是修改从 AudioFileID 读取的缓冲区样本并将结果发送给扬声器。
【问题讨论】:
-
MyCallback()在哪里? -
@user3078414,添加到
UPD:部分 -
kAudioUnitErr_InvalidElementaka-10877似乎是初始化错误,不是运行时错误,AFAIK。我不明白你说“其余代码工作正常”是什么意思。你的程序的“结构”是什么?您声明“使用 AudioUnits”。它是单个 AU 程序,还是您使用多个 AU?做什么的?如果是这样,您是显式连接它们还是使用AUGraphAPI? -
你在哪个音频单元上设置渲染回调?
-
从代码看OP是在名为
audioUnit,@Dave的音频单元上设置回调
标签: ios callback core-audio audiounit