【问题标题】:iOS Input Mic Output Bluetooth DeviceiOS输入麦克风输出蓝牙设备
【发布时间】:2014-03-03 12:09:23
【问题描述】:

我正在尝试从 Mic 获取输入并使用 audioRouteOverride 将其输出到我的蓝牙设备。但没有运气。 iphone Mic 输出仍然是 iphone 内置扬声器。我预计 kAudioSessionOutputRoute_BluetoothA2DP 是这里的关键。 但它没有按预期工作。

以下是我正在使用的代码:

- (id) init {
    self = [super init];

    OSStatus status;

    // Describe audio component
    AudioComponentDescription desc;
    desc.componentType = kAudioUnitType_Output;
    desc.componentSubType = kAudioUnitSubType_RemoteIO;
    desc.componentFlags = 0;
    desc.componentFlagsMask = 0;
    desc.componentManufacturer = kAudioUnitManufacturer_Apple;

    // Get component
    AudioComponent inputComponent = AudioComponentFindNext(NULL, &desc);

    // Get audio units
    status = AudioComponentInstanceNew(inputComponent, &audioUnit);
    checkStatus(status);

    // Enable IO for recording
    UInt32 flag = 1;
    status = AudioUnitSetProperty(audioUnit, 
                                  kAudioOutputUnitProperty_EnableIO, 
                                  kAudioUnitScope_Input, 
                                  kInputBus,
                                  &flag, 
                                  sizeof(flag));
    checkStatus(status);

    // Enable IO for playback
    status = AudioUnitSetProperty(audioUnit, 
                                  kAudioOutputUnitProperty_EnableIO, 
                                  kAudioUnitScope_Output, 
                                  kOutputBus,
                                  &flag, 
                                  sizeof(flag));
    checkStatus(status);

    // Describe format
    AudioStreamBasicDescription audioFormat;
    audioFormat.mSampleRate         = 44100.00;
    audioFormat.mFormatID           = kAudioFormatLinearPCM;
    audioFormat.mFormatFlags        = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
    audioFormat.mFramesPerPacket    = 1;
    audioFormat.mChannelsPerFrame   = 1;
    audioFormat.mBitsPerChannel     = 16;
    audioFormat.mBytesPerPacket     = 2;
    audioFormat.mBytesPerFrame      = 2;

    // Apply format
    status = AudioUnitSetProperty(audioUnit, 
                                  kAudioUnitProperty_StreamFormat, 
                                  kAudioUnitScope_Output, 
                                  kInputBus, 
                                  &audioFormat, 
                                  sizeof(audioFormat));
    checkStatus(status);
    status = AudioUnitSetProperty(audioUnit, 
                                  kAudioUnitProperty_StreamFormat, 
                                  kAudioUnitScope_Input, 
                                  kOutputBus, 
                                  &audioFormat, 
                                  sizeof(audioFormat));
    checkStatus(status);


    // Set input callback
    AURenderCallbackStruct callbackStruct;
    callbackStruct.inputProc = recordingCallback;
    callbackStruct.inputProcRefCon = self;
    status = AudioUnitSetProperty(audioUnit, 
                                  kAudioOutputUnitProperty_SetInputCallback, 
                                  kAudioUnitScope_Global, 
                                  kInputBus, 
                                  &callbackStruct, 
                                  sizeof(callbackStruct));
    checkStatus(status);

    // Set output callback
    callbackStruct.inputProc = playbackCallback;
    callbackStruct.inputProcRefCon = self;
    status = AudioUnitSetProperty(audioUnit, 
                                  kAudioUnitProperty_SetRenderCallback, 
                                  kAudioUnitScope_Global, 
                                  kOutputBus,
                                  &callbackStruct, 
                                  sizeof(callbackStruct));
    checkStatus(status);

    // Disable buffer allocation for the recorder (optional - do this if we want to pass in our own)
    flag = 0;
    status = AudioUnitSetProperty(audioUnit, 
                                  kAudioUnitProperty_ShouldAllocateBuffer,
                                  kAudioUnitScope_Output, 
                                  kInputBus,
                                  &flag, 
                                  sizeof(flag));

    NSLog(@"%ld",(long)status);
    // Allocate our own buffers (1 channel, 16 bits per sample, thus 16 bits per frame, thus 2 bytes per frame).
    // Practice learns the buffers used contain 512 frames, if this changes it will be fixed in processAudio.
    tempBuffer.mNumberChannels = 1;
    tempBuffer.mDataByteSize = 512 * 2;
    tempBuffer.mData = malloc( 512 * 2 );

    UInt32 audioCategory = kAudioSessionCategory_PlayAndRecord;
    status = AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(audioCategory), &audioCategory);
    NSLog(@"%ld",(long)status);


    UInt32 allowMixing = true;
    status = AudioSessionSetProperty(kAudioSessionProperty_OverrideCategoryMixWithOthers, sizeof(allowMixing), &allowMixing);

    UInt32 audioRouteOverride = kAudioSessionOutputRoute_BluetoothA2DP; //kAudioSessionOverrideAudioRoute_Speaker;
    AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute,sizeof (audioRouteOverride),&audioRouteOverride);

    status = AudioUnitInitialize(audioUnit);
    checkStatus(status);

    return self;
}

【问题讨论】:

  • 你不能。我也有同样的运气,老实说,我能够跟踪右上端的麦克风,这样我就可以将输入路由到扬声器输出。说到蓝牙,据我所知,它是成对出现的——即蓝牙输入,你应该有蓝牙输出,反之亦然。
  • AudioUnitSetProperty 已被弃用,您应该使用 AVAudioSession 的适当方法。还要检查这个Similar Question
  • 刚刚与 Apple 确认。这是不可能实现的。蓝牙总是成对的,麦克风和扬声器都在一起;)

标签: ios core-audio audiounit avaudiosession iobluetooth


【解决方案1】:

ust 已与 Apple 确认。这是不可能实现的。蓝牙总是成对出现,麦克风和扬声器都在一起;)

【讨论】:

    【解决方案2】:

    这是完全可行的(我在我的一个应用程序中做到了)。只需使用此代码更改输出音频路由。

    + (void) startBTAudio
    {
        UInt32 allowBluetoothInput = 1;
        AudioSessionSetProperty (kAudioSessionProperty_OverrideCategoryEnableBluetoothInput, sizeof(allowBluetoothInput), &allowBluetoothInput);  
    }
    
    
    + (void) stopBTAudio
    {
        UInt32 allowBluetoothInput = 0;
        AudioSessionSetProperty (kAudioSessionProperty_OverrideCategoryEnableBluetoothInput, sizeof(allowBluetoothInput), &allowBluetoothInput);
    }
    

    【讨论】:

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