【发布时间】:2016-06-16 12:16:26
【问题描述】:
我正在尝试将kAudioUnitSubType_LowPassFilter 添加到AUGraph,但没有成功。
我实现了以下代码:
// create a new AUGraph
[Utilities checkError:NewAUGraph(&self.info->mGraph)
operation: "Couldn't create a new AUGraph"];
AUNode rioNode;
AUNode lpfNode;
// Create filter audio unit
AudioComponentDescription lpfAU_description;
lpfAU_description.componentType = kAudioUnitType_Effect;
lpfAU_description.componentSubType = kAudioUnitSubType_LowPassFilter;
lpfAU_description.componentFlags = 0;
lpfAU_description.componentFlagsMask = 0;
lpfAU_description.componentManufacturer = kAudioUnitManufacturer_Apple;
// Create RemoteIO audio unit
AudioComponentDescription rioAU_description;
rioAU_description.componentType = kAudioUnitType_Output;
rioAU_description.componentSubType = kAudioUnitSubType_RemoteIO;
rioAU_description.componentManufacturer = kAudioUnitManufacturer_Apple;
rioAU_description.componentFlags = 0;
rioAU_description.componentFlagsMask = 0;
[Utilities checkError:AUGraphAddNode(self.info->mGraph, &rioAU_description, &rioNode)
operation: "Couldn't add Graph Node"];
[Utilities checkError:AUGraphAddNode(self.info->mGraph, &lpfAU_description, &lpfNode )
operation: "Couldn't add Graph Node"];
// Open graph
[Utilities checkError:AUGraphOpen(self.info->mGraph)
operation: "Couldn't open graph"];
// Get audio units
[Utilities checkError:AUGraphNodeInfo(self.info->mGraph, lpfNode, NULL, &self.info->lpfUnit)
operation: "Couldn't link node to audio unit"];
[Utilities checkError:AUGraphNodeInfo(self.info->mGraph, rioNode, NULL, &self.info->rioUnit)
operation: "Couldn't link node to audio unit"];
// Make connections
[Utilities checkError:AUGraphConnectNodeInput(self.info->mGraph, rioNode, 1, lpfNode, 1)
operation: "Couldn't connect remoteIO output scope bus 1 to filter input scope bus 1"];// input -> filter
[Utilities checkError: AUGraphConnectNodeInput(self.info->mGraph, lpfNode, 0, rioNode, 0)
operation: "Couldn't connect filter output scope bus 0 to remoteIO input scope bus 0"]; // filter -> output
// Enable IO for input and output (recording and playing)
AudioUnitElement kRemoteIOInputScopeMic = 1;
AudioUnitElement kRemoteIOOutputScopeSpeaker = 0;
UInt32 enableInput = 1;
[Utilities checkError:AudioUnitSetProperty (self.info->rioUnit,
kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Input,
kRemoteIOInputScopeMic,
&enableInput,
sizeof(enableInput))
operation: "Couldn't enable RIO input"];
// set up the rio unit for playback
UInt32 enableOutput = 1;
[Utilities checkError:AudioUnitSetProperty (self.info->rioUnit,
kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Output,
kRemoteIOOutputScopeSpeaker,
&enableOutput,
sizeof(enableOutput))
operation: "Couldn't enable RIO output"];
// Set property to low-pass filter
AudioUnitSetParameter(self.info->lpfUnit,
kLowPassParam_CutoffFrequency,
kAudioUnitScope_Global,
0,
1000,
0);
// Set callbacks
// Callback for input
AURenderCallbackStruct callbackStruct;
callbackStruct.inputProc = recordingCallback;
callbackStruct.inputProcRefCon = (__bridge void*) self;
[Utilities checkError: AudioUnitSetProperty(self.info->rioUnit,
kAudioOutputUnitProperty_SetInputCallback,
kAudioUnitScope_Global,
1, // Input bus
&callbackStruct,
sizeof(AURenderCallbackStruct))
operation: "AudioUnitSetProperty set RenderCalback"];
// Callback to render data
callbackStruct.inputProc = renderCallback;
callbackStruct.inputProcRefCon = (__bridge void*) self;
[Utilities checkError: AudioUnitSetProperty(self.info->rioUnit,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input, //kAudioUnitScope_Global, ????
0, // Output bus
&callbackStruct,
sizeof(AURenderCallbackStruct))
operation: "AudioUnitSetProperty set RenderCalback"];
[Utilities checkError: AUGraphInitialize(self.info->mGraph)
operation: "Couldn't initialize graph"];
// Input ASBD
AudioStreamBasicDescription inputasbd;
UInt32 propSize = sizeof(inputasbd);
[Utilities checkError:AudioUnitGetProperty(self.info->rioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
1,
&inputasbd,
&propSize)
operation:"Failed to get stream format of microphone input scope"];
// Output ASBD
AudioStreamBasicDescription outputasbd;
UInt32 typeByteSize = sizeof(float);
outputasbd.mBitsPerChannel = 8 * typeByteSize;
outputasbd.mChannelsPerFrame = 1;
outputasbd.mBytesPerFrame = typeByteSize * outputasbd.mChannelsPerFrame;
outputasbd.mFormatFlags = kAudioFormatFlagIsFloat | kAudioFormatFlagIsNonInterleaved;
outputasbd.mFormatID = kAudioFormatLinearPCM;
outputasbd.mFramesPerPacket = 1;
outputasbd.mBytesPerPacket = outputasbd.mFramesPerPacket * outputasbd.mBytesPerFrame;
outputasbd.mSampleRate = inputasbd.mSampleRate;
// Set stream format to output scope of input bus
[Utilities checkError:AudioUnitSetProperty (self.info->rioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Output,
1,
&inputasbd,
sizeof (AudioStreamBasicDescription))
operation: "Couldn't set ASBD for RIO on output scope / bus 1"];
// Set format on inputscope of output bus
[Utilities checkError:AudioUnitSetProperty(self.info->rioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
0,
&outputasbd,
sizeof(AudioStreamBasicDescription))
operation: "Couldn't set ASBD for RIO on input scope / bus 0"];
// Start AUGraph
[Utilities checkError:AUGraphStart(self.info->mGraph)
operation: "Couldn't start AUGraph"];
但不幸的是,AU Graph 无法以此代码 (OSStatus -10863) 开始。
当我通过注释掉AUGraphConnectNodeInput 方法删除过滤器或使用remoteIO AU 直接从麦克风播放音频到扬声器时没有问题。
谁能给我一个提示我在配置kAudioUnitSubType_LowPassFilter时做错了什么?
【问题讨论】:
-
您对“配置有问题”
kAudioUnitSubType_LowPassFilter有何概念?是什么让你确定它?您是否尝试过连接另一个子类型的单元? -
其实我的意思是我真的不知道问题出在哪里。我还尝试在图表中添加
kAudioUnitSubType_MultiChannelMixer(只有一个来自麦克风的输入),但我收到了相同的错误代码。 -
OSStatus -10863 = kAudioToolboxErr_CannotDoInCurrentContext。问题可能出在您的渲染回调中,它似乎将remoteIOAU 置于播放配置中。尝试在建立AUGraphConnectNodeInput()连接时将其注释掉,看看是否会发生任何事情? -
我当前的应用程序直接使用远程 AU,但它在回调的实现上没有问题。由于我还在渲染回调中使用了 FIR 过滤器,我只是想为 AU 更改它以提高性能。因此,我不希望回调或流格式出现问题(注释掉并没有更改错误代码)。我很欣赏其他想法。
-
预计您的代码应该在单个 AU 配置中运行良好。当您将另一个 AU 添加到 DSP 链中并使其成为 graph 时,问题似乎发生了。在使用
kAudioUnitProperty_SetRenderCallback机制在 -graph_ 中注册回调时出现了一些关于 SO 的帖子。尝试通过以下方式注册您的回调:AUGraphSetNodeInputCallback (self.info->mGraph, lpfNode, busNumber, &callbackStruct)- 查看参考页面和代码示例。
标签: ios core-audio augraph