【发布时间】:2017-04-06 13:23:47
【问题描述】:
我正在使用这种方法播放音频文件;
-(void)playOnMainThread:(id)参数
{
[self playAudio];
AVAudioEngine *engine = [[AVAudioEngine alloc] init];
AVAudioPlayerNode *node = [[AVAudioPlayerNode alloc] init];
[engine attachNode:node];
AVAudioUnitTimePitch *pitch = [[AVAudioUnitTimePitch alloc] init];
pitch.pitch = 100;
pitch.rate = 2;
[engine attachNode:pitch];
AVAudioMixerNode *mixerNode = engine.mainMixerNode;
[engine connect:node to:pitch format:[mixerNode outputFormatForBus:0]];
[engine connect:pitch to:mixerNode format:[mixerNode outputFormatForBus:0]];
AVAudioFile *audioFile = [[AVAudioFile alloc] initForReading:recorder.url error:&error];
if (error)
NSLog(@"AVAudioPlayer error %@, %@", error, [error userInfo]);
if (audioFile != nil) {
[node scheduleFile:audioFile atTime:nil completionHandler:nil];
[engine startAndReturnError:nil];
[node play];
}
}
但是我需要设置一个completionhandler,这是我尝试过的;
-(void)stopTalking:(AVAudioNodeCompletionHandler)handler
//-(void)stopTalking
{
isPlaying = NO;
[self unschedule:@selector(RepeatSpeackAction)];
[self schedule:@selector(StartGAmeCall)];
[stand setDisplayFrame:[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:@"Turn1.png"]];
if(video==true) {
cases=1;
[self addaudiotoDict];
}
}
我试图通过这样使用它来调用它;
[node scheduleFile:audioFile atTime:nil completionHandler:stopTalking];
如果没有成功,如何调用完成处理程序?
【问题讨论】:
标签: ios objective-c iphone xcode completionhandler