【发布时间】:2014-01-20 21:10:57
【问题描述】:
我做了一个小测试,将整数从 python 应用程序(客户端套接字)发送到 c++ 应用程序(套接字服务器),两者都是 TCP 流套接字。我还测试了将相同的整数从 python 中的客户端套接字发送到 python 中的服务器套接字。
我要做的是发送一个 4 个字节的数组(c++ 中的 char),每个 char 的整数右移(>>)像这样(python 语法):
...
[my_int >> i & 0xff for i in (24,16,8,0)]:
...
问题是当从 python 中的客户端套接字发送到 python 中的服务器套接字时,数据“正常到达”,例如,如果我发送整数 1390248303
python 服务器套接字首先打印接收到的字节流,然后为每个字节打印其 ascii 代码,然后我这样做:
sum([l[3-i] << 8*i for i in (3,2,1,0)])
“重建”整数,这是结果(没问题):
RECEIVED: b'R\xdd\x81o'
82
221
129
111
RECEIVED: 1390248303
但是 C++ 服务器套接字,我在其中做同样的事情,但在代码中更详细:
...
int sum = 0;
int term = 0;
for(int i = 3;i > -1;i--)
{
printf("%d\n",msg[3-i]);
term = msg[3-i];
//if (term < 0)
// term = 256 + term;
suma += term << 8*i;
};
printf("Received: %d\n",sum);
...
输出
82
-35
-127
111
Received: 1373405551
你有没有看到中间的2个字节与python中服务器套接字输出的内容对应的中间2个字节不同?不仅如此,如果我向它们添加 256,它们就会变得相同:
-35 + 256 = 221
-127 + 256 = 129
这种行为的原因是什么?提前感谢您的任何提示!
这是应用程序的代码:
python 客户端套接字:
import socket
client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
client_socket.connect(("localhost", 7000))
my_int = 1390248303
my_bytes = bytearray()
for e in [my_int >> i & 0xff for i in (24,16,8,0)]:
my_bytes.append(e)
print("To be sent:", my_bytes)
client_socket.send(my_bytes)
print("Sent:", my_bytes)
client_socket.close()
python 服务器套接字:
import socket
server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server_socket.bind(("", 7000))
server_socket.listen(5)
print("TCPServer Waiting for client on port 7000")
while 1:
client_socket, address = server_socket.accept()
print("I got a connection from ", address)
while 1:
data = client_socket.recv(32)
print("RECEIVED:",data)
l = []
for e in data:
l.append(e)
print(e)
print("RECEIVED:",sum([l[3-i] << 8*i for i in (3,2,1,0)]))
if (data == b''):
break;
break;
C++ 服务器套接字:
#define WIN32_LEAN_AND_MEAN
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <stdio.h>
#include <stdlib.h>
// link with Ws2_32.lib
#pragma comment(lib, "Ws2_32.lib")
#define DEFAULT_PORT "7000"
//"27015"
#define DEFAULT_BUFFER_LENGTH 32
//512
int main() {
WSADATA wsaData;
// Initialize Winsock
int iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if(iResult != 0)
{
printf("WSAStartup failed: %d\n", iResult);
return 1;
}
struct addrinfo *result = NULL,
hints;
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET; // Internet address family is unspecified so that either an IPv6 or IPv4 address can be returned
hints.ai_socktype = SOCK_STREAM; // Requests the socket type to be a stream socket for the TCP protocol
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
// Resolve the local address and port to be used by the server
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if (iResult != 0)
{
printf("getaddrinfo failed: %d\n", iResult);
WSACleanup();
return 1;
}
SOCKET ListenSocket = INVALID_SOCKET;
// Create a SOCKET for the server to listen for client connections
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET)
{
printf("Error at socket(): %d\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
// Setup the TCP listening socket
iResult = bind(ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR)
{
printf("bind failed: %d", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
return 1;
}
freeaddrinfo(result);
// To listen on a socket
if ( listen(ListenSocket, SOMAXCONN) == SOCKET_ERROR)
{
printf("listen failed: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
SOCKET ClientSocket;
ClientSocket = INVALID_SOCKET;
// Accept a client socket
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET)
{
printf("accept failed: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
char recvbuf[DEFAULT_BUFFER_LENGTH];
int iSendResult;
// receive until the client shutdown the connection
do {
iResult = recv(ClientSocket, recvbuf, DEFAULT_BUFFER_LENGTH, 0);
if (iResult > 0)
{
char msg[DEFAULT_BUFFER_LENGTH];
memset(&msg, 0, sizeof(msg));
strncpy(msg, recvbuf, iResult);
printf("Received: %s\n", msg);
//Here is where I implement the python code:
//sum([l[3-i] << 8*i for i in (3,2,1,0)]));
int sum = 0;
int term = 0;
for(int i = 3;i > -1;i--)
{
printf("%d\n",msg[3-i]);
term = msg[3-i];
//if (term < 0)
// term = 256 + term;
sum += term << 8*i;
};
printf("Received: %d\n",sum);
iSendResult = send(ClientSocket, recvbuf, iResult, 0);
if (iSendResult == SOCKET_ERROR)
{
printf("send failed: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
getchar();
return 1;
}
printf("Bytes sent: %ld\n", iSendResult);
}
else if (iResult == 0)
printf("Connection closed\n");
else
{
printf("recv failed: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
getchar();
return 1;
}
} while (iResult > 0);
// Free the resouces
closesocket(ListenSocket);
WSACleanup();
getchar();
//while (true){};
return 0;
}
【问题讨论】:
标签: python sockets visual-c++ offset python-3.3