【发布时间】:2026-01-23 05:10:02
【问题描述】:
我有 Ball 类,它派生自 PhysicsObject 类。在以下方法中,我从void 指针获取Ball 实例并检查其类型是否为PhysicsObject。当我调用collidingWith 方法时,它不会在Ball 类对象中被调用。我在这里做错了什么?
更新 我在底部添加了sscce。请参考。
代码
void Levels::BeginContact(b2Contact *contact) {
b2Fixture *fixtureA = contact->GetFixtureA();
b2Fixture *fixtureB = contact->GetFixtureB();
void *objA = fixtureA->GetUserData();
void *objB = fixtureB->GetUserData();
PhysicsObject* physicsObjA = reinterpret_cast<PhysicsObject*>(objA);
PhysicsObject* physicsObjB = reinterpret_cast<PhysicsObject*>(objB);
if ((physicsObjA != 0) && (physicsObjB != 0)) {
physicsObjA->collidingWith(physicsObjB); //not working
physicsObjB->collidingWith(physicsObjA);
}
}
物理对象
#ifndef PHYSICSOBJECT_H_
#define PHYSICSOBJECT_H_
class PhysicsObject {
public:
PhysicsObject();
virtual ~PhysicsObject();
virtual void collidingWith(PhysicsObject *obj) = 0;
};
#endif /* PHYSICSOBJECT_H_ */
球.h
#ifndef BALL_H_
#define BALL_H_
#include "Box2D/Box2d.h"
#include "cocos2d.h"
#include "PhysicsObject.h"
class Ball : public PhysicsObject {
public:
//other methods
void collidingWith(PhysicsObject *obj);
};
#endif /* BALL_H_ */
球.cpp
void Ball::collidingWith(PhysicsObject *obj) {
CCLOG("Ball::collidingWith"); //this method is not being called
}
//other methods
Ball::Ball() {
//other code
b2FixtureDef ballShapeDef;
ballShapeDef.userData = this;
//other code
}
更新
我还有 3-4 个其他类是从 PhysicsObject 派生的,就像 Ball 一样,我在这里没有提到,但通用代码是相同的。
更新 SSCCE
在main.cpp 的foo() 在baseObjA->collidingWith(baseObjA); 出现错误
基类
class Base
{
public:
Base(void);
virtual ~Base(void);
virtual void collidingWith(Base *obj) = 0;
};
另一个基类
class AnotherBase
{
public:
AnotherBase(void);
~AnotherBase(void);
virtual void foo();
};
派生类头
#include "Base.h"
#include "AnotherBase.h"
class Derived :
public AnotherBase, Base
{
public:
Derived(void);
~Derived(void);
void collidingWith(Base *obj);
};
派生类实现
#include "Derived.h"
void Derived::collidingWith(Base *obj) {
printf("Ball::collidingWith");
}
main.cpp
#include "Derived.h"
void myFoo(void* userData);
int _tmain(int argc, _TCHAR* argv[])
{
Derived *derived = new Derived();
void* userData = derived;
myFoo(userData);
return 0;
}
void myFoo(void* userData)
{
Base* baseObjA = reinterpret_cast<Base*>(userData);
if (baseObjA != 0) {
baseObjA->collidingWith(baseObjA);// Error here
}
}
【问题讨论】:
-
你试过投射到
Ball吗? -
@AdriC.S.不,我没有,实际上我需要这种方式,因为还有其他类,如
Ball派生自PhysicsObject -
你怎么知道是
Ball?球从哪里来?如果您将Ball分配给PhysicsObject,您可能已经对其进行了切片。 -
你能提供sscce吗?
-
您是否 100% 确定
GetUserData()调用实际上返回了指向PhysicsObject的指针?
标签: c++ inheritance casting box2d cocos2d-x