【发布时间】:2011-02-05 04:02:52
【问题描述】:
我在各种网站上进行了谷歌搜索和搜索,但我无法弄清楚为什么我的某个功能会出现以下错误。
错误:变量或字段“ConnectClient”声明为无效
错误:未在此范围内声明“套接字”
这两个错误都是针对我的代码的第 38 行,即...
void ConnectClient(Socket _newConnection)
根据我从其他帖子中询问这个问题的理解,它通常归结为与头文件不一致(我没有用于这个小测试)或者他们在我没有的 void 函数中有一个返回类型没有。
注意:我已经删除了与部分游戏代码相关的额外代码,以及我正在测试的大量注释掉的代码。这个程序是对winsock使用的一个小测试
#include <iostream>
#include <winsock2.h>
using namespace std;
const int serverPort = 31337;
const int serverMaxClients = 10;
SOCKET serverSocket;
SOCKET clientSocketArray[serverMaxClients]; //should this have a -1 on it?
bool clientSlotTaken[serverMaxClients];
sockaddr clientSocketAddresses[serverMaxClients];
int FindFreePlayerSpot()
{
for (int slotIndex = 0; slotIndex < serverMaxClients; slotIndex++)
{
if (clientSlotTaken[slotIndex] == false)
{
return slotIndex;
}
}
return -1;
}
void ConnectClient(Socket _newConnection)
{
int slotIndex = FindFreePlayerSpot();
if (slotIndex == -1)
{
closesocket(_newConnection);
cout << "No player slots available, connection aborted"
}
else //Should have a connection
{
clientSocketArray[slotIndex] = _newConnection;
if (clientSocketArray[slotIndex] == INVALID_SOCKET)
{
cout << "Client Connection Error - INVALID SOCKET " << WSAGetLastError();
}
else //Client should have connected
{
cout << "Client Connected on socket slot [" << slotIndex << "] from " << "\n";
clientSlotTaken[slotIndex] = true;
}
}
}
void StartWinSock()
{
WSADATA WsaDat;
if(WSAStartup(MAKEWORD(2,2),&WsaDat)!=0)
{
std::cout<<"WSA Initialization failed!\r\n";
WSACleanup();
system("PAUSE");
}
serverSocket=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
if(serverSocket==INVALID_SOCKET)
{
std::cout<<"Server Socket creation failed.\r\n";
WSACleanup();
system("PAUSE");
}
SOCKADDR_IN serverInf;
serverInf.sin_family=AF_INET;
serverInf.sin_addr.s_addr=INADDR_ANY;
serverInf.sin_port=htons(serverPort);
if(bind(serverSocket,(SOCKADDR*)(&serverInf),sizeof(serverInf))==SOCKET_ERROR)
{
std::cout<<"Unable to bind socket!\r\n";
WSACleanup();
system("PAUSE");
}
if(listen(serverSocket,SOMAXCONN)==SOCKET_ERROR)
{
std::cout<<"Unable to Listen!\r\n";
WSACleanup();
system("PAUSE");
}
u_long iMode=1;
ioctlsocket(serverSocket,FIONBIO,&iMode);
}
int main()
{
playerShip = new PlayerShip;
bool runningServer = true;
cout << "Starting WinSock\n";
StartWinSock();
cout << "Running on port " << serverPort << "\n";
while (true)
{
//Check for a connection
Socket newConnection = accept(serverSocket,NULL,NULL);
if (newConnection != SOCKET_ERROR)
{
cout << "Incomming connection attempt";
ConnectClient(newConnection);
}
Sleep(1);
}
WSACleanup();
return 0;
}
【问题讨论】:
-
类
Socket(注意大写S和小写ocket)定义在哪里?