【发布时间】:2016-01-04 07:28:01
【问题描述】:
我开始学习 OpenGL,并尝试通过 VBO 扩展我的程序。我有以下代码:
public void init(GLAutoDrawable d) {
[...]
int perVertexFloats = (3+4+2+3);
float vertexData[] = loadVertexData("ball.vbo", perVertexFloats);
float vertexData1[] = loadVertexData("bar.vbo", perVertexFloats);
vertNo = vertexData.length / perVertexFloats;
FloatBuffer dataIn = Buffers.newDirectFloatBuffer(vertexData.length);
dataIn.put(vertexData);
dataIn.flip();
vertNo1 = vertexData1.length / perVertexFloats;
FloatBuffer dataIn1 = Buffers.newDirectFloatBuffer(vertexData1.length);
dataIn1.put(vertexData1);
dataIn1.flip();
// generating vertex VBO
gl.glGenBuffers(1, vertBufID, 0);
gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, vertBufID[0]);
gl.glBufferData(GL2.GL_ARRAY_BUFFER, dataIn.capacity()*Buffers.SIZEOF_FLOAT, dataIn, GL2.GL_STATIC_DRAW);
// generating vertex VBO2
gl.glGenBuffers(1, vertBufID, 1);
gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, vertBufID[1]);
gl.glBufferData(GL2.GL_ARRAY_BUFFER, dataIn1.capacity()*Buffers.SIZEOF_FLOAT, dataIn1, GL2.GL_STATIC_DRAW);
}
public void display(GLAutoDrawable d) {
[...]
// activating VBO
gl.glTranslatef(-0.1f, -0.85f, 0.0f);
gl.glScalef(0.3f, 0.3f, 0.3f); // resize the ball
gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, vertBufID[0]);
int stride = (3+4+2+3)*Buffers.SIZEOF_FLOAT;
int offset = 0;
// activating VBO2
gl.glTranslatef(2.0f, -0.2f, 0.0f);
gl.glScalef(3.0f, 3.0f, 3.0f); //resize the bar
gl.glRotatef(90, 0.0f, 0.0f, 1.0f);
gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, vertBufID[1]);
// position
gl.glVertexPointer(3, GL2.GL_FLOAT, stride, offset);
gl.glEnableClientState(GL2.GL_VERTEX_ARRAY);
// color
offset = 0 + 3*Buffers.SIZEOF_FLOAT;
gl.glColorPointer(4, GL2.GL_FLOAT, stride, offset);
gl.glEnableClientState(GL2.GL_COLOR_ARRAY);
// texture
offset = 0 + (3+4)*Buffers.SIZEOF_FLOAT;
gl.glTexCoordPointer(2, GL2.GL_FLOAT, stride, offset);
gl.glEnableClientState(GL2.GL_TEXTURE_COORD_ARRAY);
// normals
offset = 0 + (3+4+2)*Buffers.SIZEOF_FLOAT;
gl.glNormalPointer(GL2.GL_FLOAT, stride, offset);
gl.glEnableClientState(GL2.GL_NORMAL_ARRAY);
// bind texture
if(mode == 0) {
gl.glEnable(GL2.GL_TEXTURE_2D);
gl.glBindTexture(GL2.GL_TEXTURE_2D, texID);
gl.glBindTexture(GL2.GL_TEXTURE_2D, texID1);
}else{
gl.glDisable(GL2.GL_TEXTURE_2D);
gl.glBindTexture(GL2.GL_TEXTURE_2D, 0);
}
// render data
gl.glDrawArrays(GL2.GL_TRIANGLES, 0, vertNo);
// render data2
gl.glDrawArrays(GL2.GL_TRIANGLES, 0, vertNo1);
gl.glDisableClientState(GL2.GL_VERTEX_ARRAY);
gl.glDisableClientState(GL2.GL_COLOR_ARRAY);
gl.glDisableClientState(GL2.GL_TEXTURE_COORD_ARRAY);
gl.glDisableClientState(GL2.GL_NORMAL_ARRAY);
gl.glDisable(GL2.GL_TEXTURE_2D);
gl.glFlush();
}
我的对象是一个球和一个酒吧。首先,我只用球测试了代码。它出现。然后我还想添加栏。酒吧出现了。我的问题是,当酒吧出现时,球消失了。我希望同时显示球和横杆。有人可以帮助我并告诉我我的错误在哪里吗?
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