【发布时间】:2014-12-15 00:43:15
【问题描述】:
我尝试按照 C 语言中的 OpenGL 的 this 教程进行操作,但是当涉及到第二个教程(应该在窗口上绘制三角形的教程)时,我什么也看不到。所以这就是我所做的,我采用了创建 OpenGL 上下文、窗口和其他内容的代码,并尝试使其更简单:我尝试使用 glBegin/glEnd 而不是 VAO。
我收到此错误:1282“无效操作”。我只是使用直接取自我的 LWJGL 项目的相同句子。主循环非常简单,我无法理解它是如何不起作用的,并且 1282 错误没有给我任何信息。为什么我仍然收到错误消息?
#include <stdio.h>
#include <stdlib.h>
#pragma comment(lib, "glfw3.lib")
#pragma comment(lib, "glew32s.lib")
#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "glu32.lib")
// Include GLEW. Always include it before gl.h and glfw.h, since it's a bit magic.
#define GLEW_STATIC
#include <GL/glew.h>
// Include GLFW
#include <GLFW/glfw3.h>
// Include GLM
#include <glm/glm.hpp>
using namespace glm;
void checkErrors() {
int error = glGetError();
if (error != GL_NO_ERROR) {
printf("%s (%d)\n", gluErrorString(error), error);
}
}
int main(void)
{
// Initialise GLFW
if (!glfwInit())
{
fprintf(stderr, "Failed to initialize GLFW\n");
return -1;
}
glfwWindowHint(GLFW_SAMPLES, 4); // 4x antialiasing
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // We want OpenGL 3.3
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // To make MacOS happy; should not be needed
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); //We don't want the old OpenGL
// Open a window and create its OpenGL context
GLFWwindow* window; // (In the accompanying source code, this variable is global)
window = glfwCreateWindow(1024, 768, "Tutorial 01", NULL, NULL);
if (window == NULL){
fprintf(stderr, "Failed to open GLFW window. If you have an Intel GPU, they are not 3.3 compatible. Try the 2.1 version of the tutorials.\n");
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window); // Initialize GLEW
glewExperimental = true; // Needed in core profile
if (glewInit() != GLEW_OK) {
fprintf(stderr, "Failed to initialize GLEW\n");
return -1;
}
// Ensure we can capture the escape key being pressed below
glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
do{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glVertex3f(-1.0f, -1.0f, 0.0f);
glVertex3f( 1.0f, -1.0f, 0.0f);
glVertex3f( 0.0f, 1.0f, 0.0f);
glEnd();
// Swap buffers
glfwSwapBuffers(window);
glfwPollEvents();
// Check for errors
checkErrors();
} // Check if the ESC key was pressed or the window was closed
while (glfwGetKey(window, GLFW_KEY_ESCAPE) != GLFW_PRESS &&
glfwWindowShouldClose(window) == 0);
return 0;
}
【问题讨论】:
-
可能还需要 glEnable(GL_DEPTH_TEST)。你错过了很多这可能会有所帮助 - videotutorialsrock.com/opengl_tutorial/basic_shapes/text.php
-
www.opengl-tutorial.org 坚持使用现代 OpenGL (3.1+) 是有原因的,我建议您坚持教程中介绍的内容,直到您对 OpenGL 有了更好的理解。现代方式一开始会感觉更困难,但一旦你掌握了它的工作模式,你会很高兴你坚持下去。