【发布时间】:2021-11-12 21:20:50
【问题描述】:
我无法找到一种方法来检测圆形和旋转矩形之间的碰撞。我的方法是先将圆和矩形旋转-angle,其中angle 是矩形旋转的弧度数。因此,矩形和圆形与轴对齐,所以我可以执行基本的圆形 - AABB 碰撞检测。
bool CheckCollision(float circleX, float circleY, float radius, float left, float bottom, float width, float height, float angle){
// Rotating the circle and the rectangle with -angle
circleX = circleX * cos(-angle) - circleY * sin(-angle);
circleY = circleX * sin(-angle) + circleY * cos(-angle);
left = left * cos(-angle) - bottom* sin(-angle);
bottom = left * sin(-angle) + bottom * cos(-angle);
}
glm::vec2 center(circleX, circleY);
// calculate AABB info (center, half-extents)
glm::vec2 aabb_half_extents(width / 2.0f, height / 2.0f);
glm::vec2 aabb_center(
left + aabb_half_extents.x,
bottom + aabb_half_extents.y
);
// get difference vector between both centers
glm::vec2 difference = center - aabb_center;
glm::vec2 clamped = glm::clamp(difference, -aabb_half_extents, aabb_half_extents);
// add clamped value to AABB_center and we get the value of box closest to circle
glm::vec2 closest = aabb_center + clamped;
// retrieve vector between center circle and closest point AABB and check if length <= radius
difference = closest - center;
return glm::length(difference) < radius;
【问题讨论】:
标签: c++ geometry 2d collision-detection glm-math