【发布时间】:2016-10-28 17:03:52
【问题描述】:
通常 setjmp 和 longjmp 不关心调用堆栈 - 相反,函数只是保存和恢复寄存器。
我想使用 setjmp 和 longjmp 以便保留调用堆栈,然后在不同的执行上下文中恢复
EnableFeature( bool bEnable )
{
if( bEnable )
{
if( setjmp( jmpBuf ) == 0 )
{
backup call stack
} else {
return; //Playback backuped call stack + new call stack
}
} else {
restore saved call stack on top of current call stack
modify jmpBuf so we will jump to new stack ending
longjmp( jmpBuf )
}
这种方法是否可行 - 有人可以为我编写一个示例代码吗?
为什么我自己相信它是可行的 - 因为我已经编码/原型化了类似的代码片段:
Communication protocol and local loopback using setjmp / longjmp
有两个调用堆栈同时运行 - 彼此独立。
但只是为了帮助您完成这项任务 - 我将为您提供获取本机和托管代码的调用堆栈的功能:
//
// Originated from: https://sourceforge.net/projects/diagnostic/
//
// Similar to windows API function, captures N frames of current call stack.
// Unlike windows API function, works with managed and native functions.
//
int CaptureStackBackTrace2(
int FramesToSkip, //[in] frames to skip, 0 - capture everything.
int nFrames, //[in] frames to capture.
PVOID* BackTrace //[out] filled callstack with total size nFrames - FramesToSkip
)
{
#ifdef _WIN64
CONTEXT ContextRecord;
RtlCaptureContext( &ContextRecord );
UINT iFrame;
for( iFrame = 0; iFrame < (UINT)nFrames; iFrame++ )
{
DWORD64 ImageBase;
PRUNTIME_FUNCTION pFunctionEntry = RtlLookupFunctionEntry( ContextRecord.Rip, &ImageBase, NULL );
if( pFunctionEntry == NULL )
{
if( iFrame != -1 )
iFrame--; // Eat last as it's not valid.
break;
}
PVOID HandlerData;
DWORD64 EstablisherFrame;
RtlVirtualUnwind( 0 /*UNW_FLAG_NHANDLER*/,
ImageBase,
ContextRecord.Rip,
pFunctionEntry,
&ContextRecord,
&HandlerData,
&EstablisherFrame,
NULL );
if( FramesToSkip > (int)iFrame )
continue;
BackTrace[iFrame - FramesToSkip] = (PVOID)ContextRecord.Rip;
}
#else
//
// This approach was taken from StackInfoManager.cpp / FillStackInfo
// http://www.codeproject.com/Articles/11221/Easy-Detection-of-Memory-Leaks
// - slightly simplified the function itself.
//
int regEBP;
__asm mov regEBP, ebp;
long *pFrame = (long*)regEBP; // pointer to current function frame
void* pNextInstruction;
int iFrame = 0;
//
// Using __try/_catch is faster than using ReadProcessMemory or VirtualProtect.
// We return whatever frames we have collected so far after exception was encountered.
//
__try {
for( ; iFrame < nFrames; iFrame++ )
{
pNextInstruction = (void*)(*(pFrame + 1));
if( !pNextInstruction ) // Last frame
break;
if( FramesToSkip > iFrame )
continue;
BackTrace[iFrame - FramesToSkip] = pNextInstruction;
pFrame = (long*)(*pFrame);
}
}
__except( EXCEPTION_EXECUTE_HANDLER )
{
}
#endif //_WIN64
iFrame -= FramesToSkip;
if( iFrame < 0 )
iFrame = 0;
return iFrame;
} //CaptureStackBackTrace2
我认为可以修改它以获得实际的堆栈指针(x64 - eSP 和 x32 - 已经有一个指针)。