这是原始的 SSSE3 代码,其中包含我自己的一些调度。
void DspConvertPcm(f32* pOutBuffer, const s24* pInBuffer, size_t totalSampleCount)
{
constexpr f32 fScale = static_cast<f32>(1.0 / (1<<23));
size_t i = 0;
size_t vecSampleCount = 0;
#if defined(SFTL_SSE2)
if (CpuInfo::GetSupports_SIMD_I32x8())
{
vecSampleCount = DspConvertPcm_AVX2(pOutBuffer, pInBuffer, totalSampleCount);
}
else
if (CpuInfo::GetSupports_SSE3())
{
const auto vScale = _mm_set1_ps(fScale);
const auto mask = _mm_setr_epi8(-1, 0, 1, 2, -1, 3, 4, 5, -1, 6, 7, 8, -1, 9, 10, 11);
constexpr size_t step = 16;
vecSampleCount = (totalSampleCount / step) * step;
for (; i < vecSampleCount; i += step)
{
const auto* pSrc = reinterpret_cast<const __m128i*>(pInBuffer + i);
auto* pDst = pOutBuffer + i;
const auto sa = _mm_loadu_si128(pSrc + 0);
const auto sb = _mm_loadu_si128(pSrc + 1);
const auto sc = _mm_loadu_si128(pSrc + 2);
const auto da = _mm_srai_epi32(_mm_shuffle_epi8(sa, mask), 8);
const auto db = _mm_srai_epi32(_mm_shuffle_epi8(_mm_alignr_epi8(sb, sa, 12), mask), 8);
const auto dc = _mm_srai_epi32(_mm_shuffle_epi8(_mm_alignr_epi8(sc, sb, 8), mask), 8);
const auto dd = _mm_srai_epi32(_mm_shuffle_epi8(_mm_alignr_epi8(sc, sc, 4), mask), 8);
// Convert to float and store
_mm_storeu_ps(pDst + 0, _mm_mul_ps(_mm_cvtepi32_ps(da), vScale));
_mm_storeu_ps(pDst + 4, _mm_mul_ps(_mm_cvtepi32_ps(db), vScale));
_mm_storeu_ps(pDst + 8, _mm_mul_ps(_mm_cvtepi32_ps(dc), vScale));
_mm_storeu_ps(pDst + 12, _mm_mul_ps(_mm_cvtepi32_ps(dd), vScale));
}
}
#endif
for (; i < totalSampleCount; i += 1)
{
pOutBuffer[i] = (static_cast<s32>(pInBuffer[i])) * fScale;
}
}
如果存在 AVX2,它将调用 DspConvertPcm_AVX2,如下所示:
size_t DspConvertPcm_AVX2(f32* pOutBuffer, const s24* pInBuffer, size_t totalSampleCount)
{
SFTL_ASSERT(CpuInfo::GetSupports_SIMD_I32x8());
constexpr f32 fScale = static_cast<f32>(1.0 / (1 << 23));
const auto vScale = _mm256_set1_ps(fScale);
auto fnDo16Samples = [vScale](f32* pOutBuffer, const s24* pInBuffer)
{
const auto vScaleSSE = _mm256_castps256_ps128(vScale);
const auto mask = _mm_setr_epi8(-1, 0, 1, 2, -1, 3, 4, 5, -1, 6, 7, 8, -1, 9, 10, 11);
const auto* pSrc = reinterpret_cast<const __m128i*>(pInBuffer);
auto* pDst = pOutBuffer;
const auto sa = _mm_loadu_si128(pSrc + 0);
const auto sb = _mm_loadu_si128(pSrc + 1);
const auto sc = _mm_loadu_si128(pSrc + 2);
const auto da = _mm_srai_epi32(_mm_shuffle_epi8(sa, mask), 8);
const auto db = _mm_srai_epi32(_mm_shuffle_epi8(_mm_alignr_epi8(sb, sa, 12), mask), 8);
const auto dc = _mm_srai_epi32(_mm_shuffle_epi8(_mm_alignr_epi8(sc, sb, 8), mask), 8);
const auto dd = _mm_srai_epi32(_mm_shuffle_epi8(_mm_alignr_epi8(sc, sc, 4), mask), 8);
// Convert to float and store
_mm_storeu_ps(pDst + 0, _mm_mul_ps(_mm_cvtepi32_ps(da), vScaleSSE));
_mm_storeu_ps(pDst + 4, _mm_mul_ps(_mm_cvtepi32_ps(db), vScaleSSE));
_mm_storeu_ps(pDst + 8, _mm_mul_ps(_mm_cvtepi32_ps(dc), vScaleSSE));
_mm_storeu_ps(pDst + 12, _mm_mul_ps(_mm_cvtepi32_ps(dd), vScaleSSE));
};
// First 16 samples SSE style
fnDo16Samples(pOutBuffer, pInBuffer);
// Next samples do AVX, where each load will discard 4 bytes at the start and end of each load
constexpr size_t step = 16;
const size_t vecSampleCount = ((totalSampleCount / step) * step) - 16;
{
const auto mask = _mm256_setr_epi8(-1, 4, 5, 6, -1, 7, 8, 9, -1, 10, 11, 12, -1, 13, 14, 15, -1, 16, 17, 18, -1, 19, 20, 21, -1, 22, 23, 24, -1, 25, 26, 27);
for (size_t i = 16; i < vecSampleCount; i += step)
{
const byte* pByteBuffer = reinterpret_cast<const byte*>(pInBuffer + i);
auto* pDst = pOutBuffer + i;
const auto vs24_00_07 = _mm256_loadu_si256(reinterpret_cast<const __m256i*>(pByteBuffer - 4));
const auto vs24_07_15 = _mm256_loadu_si256(reinterpret_cast<const __m256i*>(pByteBuffer - 24));
const auto vf32_00_07 = _mm256_srai_epi32(_mm256_shuffle_epi8(vs24_00_07, mask), 8);
const auto vf32_07_15 = _mm256_srai_epi32(_mm256_shuffle_epi8(vs24_07_15, mask), 8);
// Convert to float and store
_mm256_storeu_ps(pDst + 0, _mm256_mul_ps(_mm256_cvtepi32_ps(vf32_00_07), vScale));
_mm256_storeu_ps(pDst + 8, _mm256_mul_ps(_mm256_cvtepi32_ps(vf32_00_07), vScale));
}
}
// Last 16 samples SSE style
fnDo16Samples(pOutBuffer + vecSampleCount, pInBuffer + vecSampleCount);
return vecSampleCount;
}
请注意,我对 AVX2 主循环进行了一次手动展开以尝试加快速度,但这并不重要。
在调用 DspConvertPcm 之前绑定了一个计时器,该计时器一次处理 1024 个样本,此处启用 AVX2 代码路径的平均处理时间将在 2.6 到 3.0 微秒之间变化。另一方面,如果我禁用 AVX2 代码路径,平均时间徘徊在 2.0 微秒左右。
另一方面,使用 /arch:AVX2 启用 VEX 编码并没有给我之前声称的一致的性能提升,所以这一定是侥幸。
此测试是在 Haswell 内核 i7-6700HQ @ 2.6 GHz 上使用 Visual Studio 15.9.5 上的默认 MSVC 编译器执行的,并启用了速度优化并使用 /fp:fast。