【发布时间】:2015-01-28 19:24:47
【问题描述】:
我想用 2 个网格创建一个 Pine,1 个用于树干,另一个用于灌木,这是我所做的:
var pine_geometry = new THREE.Geometry();
var pine_texture_1 = THREE.ImageUtils.loadTexture('./res/textures/4.jpg');
var pine_geometry_1 = new THREE.CylinderGeometry(25, 25, 50, 6);
var pine_material_1 = new THREE.MeshBasicMaterial({
map : pine_texture_1
});
var pine_1 = new THREE.Mesh(pine_geometry_1);
pine_1.position.x = x;
pine_1.position.y = y + 25;
pine_1.position.z = z;
pine_1.updateMatrix();
pine_geometry.merge(pine_1.geometry, pine_1.matrix);
var pine_texture_2 = THREE.ImageUtils.loadTexture('./res/textures/5.jpg');
var pine_geometry_2 = new THREE.CylinderGeometry(0, 70, 250, 8);
var pine_material_2 = new THREE.MeshBasicMaterial({
map : pine_texture_2
});
var pine_2 = new THREE.Mesh(pine_geometry_2);
pine_2.position.x = x;
pine_2.position.y = y + 175;
pine_2.position.z = z;
pine_2.updateMatrix();
pine_geometry.merge(pine_2.geometry, pine_2.matrix);
var pine = new THREE.Mesh(pine_geometry, new THREE.MeshFaceMaterial([pine_material_1, pine_material_2]));
pine.geometry.computeFaceNormals();
pine.geometry.computeVertexNormals();
Game.scene.add(pine);
松树按照我的意愿正确定位,但是,整个合并的形状只使用 1 种材料而不是 2 种(整个形状被第 1 种覆盖),我希望每个网格在合并两者时都有各自的材料。
我做错了什么?有什么想法吗?
【问题讨论】:
-
MeshFaceMaterial已被删除。请改用Array。
标签: javascript merge three.js mesh