【发布时间】:2018-09-03 07:53:29
【问题描述】:
我正在阅读这个问题的最佳答案。
How to connect Threejs to React?
有人提供了这个在 react 中使用threejs的好例子:
import React, { Component } from 'react'
import * as THREE from 'three'
class Scene extends Component {
constructor(props) {
super(props)
this.start = this.start.bind(this)
this.stop = this.stop.bind(this)
this.animate = this.animate.bind(this)
}
componentDidMount() {
const width = this.mount.clientWidth
const height = this.mount.clientHeight
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(
75,
width / height,
0.1,
1000
)
const renderer = new THREE.WebGLRenderer({ antialias: true })
const geometry = new THREE.BoxGeometry(1, 1, 1)
const material = new THREE.MeshBasicMaterial({ color: '#433F81' })
const cube = new THREE.Mesh(geometry, material)
camera.position.z = 4
scene.add(cube)
renderer.setClearColor('#000000')
renderer.setSize(width, height)
this.scene = scene
this.camera = camera
this.renderer = renderer
this.material = material
this.cube = cube
this.mount.appendChild(this.renderer.domElement)
this.start()
}
componentWillUnmount() {
this.stop()
this.mount.removeChild(this.renderer.domElement)
}
start() {
if (!this.frameId) {
this.frameId = requestAnimationFrame(this.animate)
}
}
stop() {
cancelAnimationFrame(this.frameId)
}
animate() {
this.cube.rotation.x += 0.01
this.cube.rotation.y += 0.01
this.renderScene()
this.frameId = window.requestAnimationFrame(this.animate)
}
renderScene() {
this.renderer.render(this.scene, this.camera)
}
render() {
return (
<div
style={{ width: '400px', height: '400px' }}
ref={(mount) => { this.mount = mount }}
/>
)
}
}
export default Scene
我不明白 this.mount 。 this.mount 是什么?它似乎用于访问客户端宽度和客户端高度。而 ref 回调函数ref={(mount) => { this.mount = mount }} 是干什么的?
我做了一些研究,发现 ref 回调是在组件挂载后调用的,它们可以用于将状态从父级传递给子级,但只能在必要时使用。我从文档中得到了所有这些。
我计划出于自己的目的修改此脚本,因此了解 this.mount 和 ref 回调将非常有帮助。 TIA
【问题讨论】: