【问题标题】:glDrawArrays() segfaults when drawing too many elements绘制太多元素时 glDrawArrays() 段错误
【发布时间】:2011-06-12 22:26:05
【问题描述】:

我有一些简单的 C++ OpenGL ES 代码,我在运行 Android 的手机、运行 webOS 的手机和使用 SDL/OpenGL 的 Mac 上运行。有问题的代码只是绘制了一个GL_LINE_STRIP,它存储在GLfloats 的数组中。这是我尝试执行此操作的方法(版本 1):

GLfloat array* = new GLfloat[2048];
//later... (array gets filled)
int howMany = 1024;
glVertexPointer(2, GL_FLOAT, 0, array); checkError();
glDrawArrays(GL_LINE_STRIP, 0, howMany); checkError();

看起来应该很简单。但是,Android 和我的 Mac 上的 OpenGL 驱动程序中的上述代码段错误(似乎在 webOS 上运行良好,无论出于何种原因。)这是我必须做的以避免这种情况(版本 2):

GLfloat array* = new GLfloat[2048];
//later... (array gets filled)
int howMany = 1024;
for (unsigned i = 0; i < howMany; i += 789) {
    glVertexPointer(2, GL_FLOAT, 0, array+i*2); checkError();
    //this is not a bug: we draw one more than we increment by, or there is a hole in the graph
    glDrawArrays(GL_LINE_STRIP, 0, std::min(790U, howMany-i)); checkError();
}

限制一次绘制的线数始终可以避免段错误。数字 790 是通过实验确定的;在 791 时它在 OSX 上崩溃(Android 可以更高,虽然它曾经被限制在 113 个许多版本之前......所以每个应用版本的数字似乎是一致的,但不同版本或平台之间却不是。)

我的应用程序中还有很多其他的 GL 内容,但它是一个大型应用程序,发布所有这些代码是不切实际的。那么,什么可能导致这种情况呢?我应该研究哪些可能性?

当我尝试使用版本 1 时,这是我的程序在 OSX 上运行和崩溃的 valgrind 输出:

==85414== Conditional jump or move depends on uninitialised value(s)
==85414==    at 0x1D022993: glVertexPointer_Exec (in /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine)
==85414==    by 0x6AA59A9: glVertexPointer (in /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib)
==85414==    by 0x2B001: draw_elements (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0x2B44C: glDrawArrays (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0xB639: GLImage::glDraw(int, int) (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0xC292: GLLabel::glDraw(int, int) (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0x1AC67: RTAPlot::drawAxes(int) (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0x1B30A: RTAPlot::updateGL() (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0x225F5: RTAPlotView::updateForeground() (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0x19FC4: RTAComponent::update() (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0x805D: AudiaApplication_private::updateGL() (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0x267DF: AudiaApplication::run() (in ./rta.app/Contents/MacOS/rta)
==85414==  Uninitialised value was created by a stack allocation
==85414==    at 0x1D02268F: glVertexPointer_Exec (in /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine)
==85414== 
==85414== Conditional jump or move depends on uninitialised value(s)
==85414==    at 0x1D022E0C: glTexCoordPointer_Exec (in /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine)
==85414==    by 0x6AA5216: glTexCoordPointer (in /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib)
==85414==    by 0x2B279: draw_elements (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0x2B44C: glDrawArrays (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0xB639: GLImage::glDraw(int, int) (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0xC292: GLLabel::glDraw(int, int) (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0x1AC67: RTAPlot::drawAxes(int) (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0x1B30A: RTAPlot::updateGL() (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0x225F5: RTAPlotView::updateForeground() (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0x19FC4: RTAComponent::update() (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0x805D: AudiaApplication_private::updateGL() (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0x267DF: AudiaApplication::run() (in ./rta.app/Contents/MacOS/rta)
==85414==  Uninitialised value was created by a stack allocation
==85414==    at 0x1D022A6B: glTexCoordPointer_Exec (in /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine)
==85414== 
==85414== Invalid read of size 8
==85414==    at 0x1D0B9166: gleRunVertexSubmitImmediate (in /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine)
==85414==    by 0x1D0B84FB: gleLLVMArrayFunc (in /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine)
==85414==    by 0x1D0A14F2: gleDrawArraysOrElements_ExecCore (in /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine)
==85414==    by 0x1D0A2A04: glDrawElements_IMM_Exec (in /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine)
==85414==    by 0x6AA304F: glDrawElements (in /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib)
==85414==    by 0x2B2DB: draw_elements (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0x2B44C: glDrawArrays (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0x1FEF6: RTAPlotCanvas::drawLineStrip(float*, unsigned int) (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0x1E91A: RTAPlotCanvas::updateGL() (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0x1B318: RTAPlot::updateGL() (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0x225F5: RTAPlotView::updateForeground() (in ./rta.app/Contents/MacOS/rta)
==85414==    by 0x19FC4: RTAComponent::update() (in ./rta.app/Contents/MacOS/rta)
==85414==  Address 0xc0000000 is not stack'd, malloc'd or (recently) free'd
==85414== 
==85414== 
==85414== Process terminating with default action of signal 11 (SIGSEGV)
==85414==  General Protection Fault
==85414==    at 0x10AED0: misaligned_stack_error_ (in /usr/lib/libSystem.B.dylib)
==85414==    by 0x1E45E87: -[NSCustomReleaseData dealloc] (in /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit)
==85414==    by 0x1E45E37: -[NSBitmapImageRep _freeData] (in /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit)
==85414==    by 0x1E45DCA: -[NSBitmapImageRep _freeImage] (in /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit)
==85414==    by 0x1E45D74: -[NSBitmapImageRep dealloc] (in /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit)
==85414==    by 0x171DF37: CFRelease (in /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation)
==85414==    by 0x1748691: __CFArrayReleaseValues (in /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation)
==85414==    by 0x171E100: _CFRelease (in /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation)
==85414==    by 0x1D89F7A: -[NSImage dealloc] (in /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit)
==85414==    by 0x20857D4: -[NSCursor dealloc] (in /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit)
==85414==    by 0xDFE33: QZ_FreeWMCursor (in /opt/PalmPDK/host/lib/libSDL-1.2.0.11.2.dylib)
==85414==    by 0xCA11F: SDL_FreeCursor (in /opt/PalmPDK/host/lib/libSDL-1.2.0.11.2.dylib)
--85414:0:schedule VG_(sema_down): read returned -4

请注意,前两个条件跳转错误每次都会发生,并且可能不是我的应用程序的问题。无效读取错误仅在我尝试在 OSX 上使用版本 1 时发生。

【问题讨论】:

    标签: android opengl opengl-es android-ndk


    【解决方案1】:

    它可能根本与您的顶点数组无关。例如,可能仍然有指向其他顶点属性集的指针,当然,如果它们的缓冲区比新的顶点数组更小,您将得到一个段错误。

    如果您仔细查看您的 valgrind 输出,您会发现,仍然有一个纹理坐标指针集。

    所以我建议你禁用所有不需要的顶点属性数组:

    glDisableClientState(GL_NORMAL_ARRAY);
    glDisableClientState(GL_COLOR_ARRAY);
    /* ... */
    

    在你的情况下

    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
    

    【讨论】:

    • 当然,现在看起来很明显。做到了! GL_TEXTURE_COORD_ARRAY 确实是罪魁祸首。我不敢相信这个让我难过这么久:) 谢谢。
    • 如果你开始“测量”“让你的程序工作”的数字,这总是一个线索,那就是从根本上出现了问题。当然,如果您的程序与物理世界进行交互,那一切都与测量有关。但是,如果您的内存访问模式依赖于一些神奇的数字,那么是时候停止乱写代码并开始思考实际发生了什么。在您的情况下,您偶然发现了一些甚至会破坏没有指针的语言的东西。例如,Python OpenGL 绑定也容易出现这种错误,并且会以同样的方式崩溃。
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