【发布时间】:2016-03-16 19:54:22
【问题描述】:
这是我的代码的一部分:
class Tiger: Animal,IPredator
{
private double weight;
public static double AvgWeight;
public static int Population;
public static double TotalWeight;
public Tiger(double aWeight):this(aWeight,"Savannah"){}
public Tiger(double aWeight, params string[] aHabitat) : base(aWeight,"Panthera Tigris", "Mammalia", aHabitat)
{
Population++;
TotalWeight += Weight;
AvgWeight = TotalWeight / Population;
Console.WriteLine($"Let's all welcome our new Tiger: {Weight} kilos. Average pride weight: {AvgWeight}");
}
public override double Weight
{
get
{
return weight;
}
set
{
TotalWeight -= weight;
weight = value;
TotalWeight += weight;
AvgWeight = TotalWeight / Population;
}
}
看起来不错,但是当我创建一个实例并检查构造函数时,它显示的值是新猫体重的两倍。
Animal的部分代码:
abstract class Animal
{
private string kind;
private string @class;
public List<string> Habitat = new List<string>();
public virtual double Weight { get; set; }
public string Kind { get { return kind; } set { } }
public string @Class { get { return kind; } set { Console.WriteLine("Class cannot be changed"); } }
public Animal(double aWeight,string aKind, string aClass,params string[] aHabitat)
{
kind = aKind;
@class = aClass;
Habitat.AddRange(aHabitat);
Weight = aWeight;
}
我试图避免这些问题,这就是为什么我在 Tiger 中添加了一个额外的双字段。但我需要 Tiger's 像这样工作,Animals 绝对应该有 Weight 属性。
【问题讨论】:
-
你真的不应该在静态变量中跟踪这些东西
-
如果没有看到 Animal 的构造函数长什么样子,任何人都无法回答这个问题。
标签: c# constructor static-members