【发布时间】:2015-02-14 19:56:41
【问题描述】:
我正在使用 OpenGL C++ 绘制形状,特别是立方体。在我当前的项目中,我设法正确地绘制了一个立方体,但是当相机直接放在立方体上时,只有最后绘制的立方体一侧不会透明。正面观察时,立方体的前两侧完全透明。有没有办法解决这个问题?这是picture。如您所见,前两侧没有显示。这是我的代码:
Main.cpp:
#include "Render.h"
#include <stdlib.h>
int screenHeight = 500;
int screenWidth = 500;
int screenFPS = 60;
void MainLoop(int val);
int main(int argc, char* args[])
{
glutInit(&argc, args);
glutInitDisplayMode(GLUT_DOUBLE);
glutInitWindowSize(screenWidth, screenHeight);
glutInitWindowPosition(350, 80);
glutCreateWindow("Cube");
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//glOrtho(0.0f, screenWidth, screenHeight, 0.0f, 0.0f, 1.0f);
gluPerspective(40, 1, 0.5, 20);
glutDisplayFunc(Render);
glViewport(0, 0, screenWidth, screenHeight);
glutKeyboardFunc(HandleKeys);
glutIdleFunc(Animation);
glutTimerFunc(1000 / screenFPS, MainLoop, 0);
glutMainLoop();
return 0;
}
void MainLoop(int val)
{
Render();
glutTimerFunc( 1000 / screenFPS, MainLoop, val );
}
渲染.cpp:
#include "Render.h"
#include <iostream>
#include <stdlib.h>
#include <windows.h>
GLfloat xRot, yRot, zRot;
void Render()
{
std::cout << xRot << " " << yRot << " " << zRot << "\n";
glMatrixMode(GL_MODELVIEW);
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glTranslatef(0.0,0.0,-10.5);
glRotatef(yRot, 1.0, 0.0, 0.0);
glRotatef(yRot, 0.0, 1.0, 0.0);
glRotatef(zRot, 0.0, 0.0, 1.0);
glBegin(GL_QUADS);
glColor4f(0.0f, 1.0f, 0.0f, 1.0f);
glVertex3f( 1.0f, 1.0f,-1.0f);
glVertex3f(-1.0f, 1.0f,-1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f( 1.0f, 1.0f, 1.0f);
glColor4f(1.0f, 0.5f, 0.0f, 1.0f);
glVertex3f( 1.0f,-1.0f, 1.0f);
glVertex3f(-1.0f,-1.0f, 1.0f);
glVertex3f(-1.0f,-1.0f,-1.0f);
glVertex3f( 1.0f,-1.0f,-1.0f);
glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
glVertex3f( 1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f,-1.0f, 1.0f);
glVertex3f( 1.0f,-1.0f, 1.0f);
glColor4f(1.0f, 1.0f, 0.0f, 1.0f);
glVertex3f( 1.0f,-1.0f,-1.0f);
glVertex3f(-1.0f,-1.0f,-1.0f);
glVertex3f(-1.0f, 1.0f,-1.0f);
glVertex3f( 1.0f, 1.0f,-1.0f);
glColor4f(0.0f, 0.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f,-1.0f);
glVertex3f(-1.0f,-1.0f,-1.0f);
glVertex3f(-1.0f,-1.0f, 1.0f);
glColor4f(1.0f, 0.0f, 1.0f, 1.0f);
glVertex3f( 1.0f, 1.0f,-1.0f);
glVertex3f( 1.0f, 1.0f, 1.0f);
glVertex3f( 1.0f,-1.0f, 1.0f);
glVertex3f( 1.0f,-1.0f,-1.0f);
glEnd();
glutSwapBuffers();
}
void Animation()
{
yRot += 0.03;
xRot += 0.08;
Render();
}
void HandleKeys(unsigned char key, int x, int y)
{
if(key == 27)
exit(0);
else if(key == 'w')
yRot += 0.55;
else if(key == 'a')
xRot -= 0.55;
else if(key == 's')
yRot -= 0.55;
else if(key == 'd')
xRot += 0.55;
}
渲染.h
#include "GLLib.h"
extern int screenHeight;
extern int screenWidth;
extern int screenFPS;
void Render();
void Animation();
void HandleKeys(unsigned char key, int x, int y);
最后是我的库 GLLib.h:
#ifndef GLLIB_H
#define GLLIB_H
#include <GL/freeglut.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#endif
【问题讨论】:
-
四边形是否从任何其他角度出现,以便您可以在某个点看到绿色或橙色的一面?
-
我不知道,我没能看到那些面。