【发布时间】:2020-04-24 02:07:53
【问题描述】:
我正在制作一个游戏,当你触摸墙壁时,你必须点击一个矩形才能继续前进。
但是,矩形会显示,但前一个屏幕也会显示。
我不能使用screen.fill((0, 0, 0)),因为在循环中,它会继续运行。
我想删除屏幕(或暂时撤回。这是首选)。
这是我的代码:
import pygame
pygame.init()
clock = pygame.time.Clock()
screen = pygame.display.set_mode((400, 300))
done = False
x = 100
y = 100
#button1 = pygame.draw.rect(screen, (0, 0, 255), (200, 200, 30, 30))
#if check <= pos - (w/2) and check >=
pygame.display.set_caption("Auto Maze!")
donk = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type == pygame.MOUSEBUTTONDOWN:
mouse = event.pos
try:
assert button1.collidepoint(mouse)
except AssertionError:
pass
except NameError:
pass
else:
donk = True
pressed = pygame.key.get_pressed()
if pressed[pygame.K_w]:
y -= 5
elif pressed[pygame.K_s]:
y += 5
elif pressed[pygame.K_a]:
x -= 5
elif pressed[pygame.K_d]:
x += 5
screen.fill((0, 0, 0))
try:
assert player.colliderect(wall1)
except AssertionError:
pass
except NameError:
pass
else:
death_screen = pygame.display.set_mode((400, 300))
button1 = pygame.draw.rect(death_screen, (0, 0, 255), (200, 200, 30, 30))
if donk:
break
player = pygame.draw.rect(screen, (0, 255, 0), (x, y, 60, 60))
wall1 = pygame.draw.rect(screen, (255, 0, 0), (400, 300, -100, -300))
clock.tick(60)
pygame.display.flip()
quit()
提前致谢!!
【问题讨论】:
-
仅供参考,如果无法关闭或退出屏幕,请告诉我如何停止循环而不会使程序崩溃并进入无限循环。谢谢!
-
continue将返回到循环的顶部。这是你要找的吗? -
这帮助我了解了游戏的另一个方面。谢谢!
标签: python python-3.x pygame window