【发布时间】:2018-04-07 02:06:20
【问题描述】:
我目前正在尝试在 macOS High Sierra 10.13.4 上编译使用 Boost.Filesystem 的程序。我也在使用 gcc 7.3 进行编译,我使用 Homebrew 手动安装了它。程序将编译,但在链接过程中抛出以下错误
Undefined symbols for architecture x86_64:
"boost::filesystem::path_traits::dispatch(boost::filesystem::directory_entry const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&)", referenced from:
boost::enable_if<boost::filesystem::path_traits::is_pathable<boost::decay<boost::filesystem::directory_entry>::type>, boost::filesystem::path&>::type boost::filesystem::path::operator=<boost::filesystem::directory_entry>(boost::filesystem::directory_entry const&) in world.cc.o
ld: symbol(s) not found for architecture x86_64
collect2: error: ld returned 1 exit status
我使用cmake构建,我的CMakeLists.txt文件是这样的
cmake_minimum_required (VERSION 3.0)
MESSAGE(STATUS "Compiler: " ${CMAKE_CXX_COMPILER})
# variables for CMAKE
set(PROJECT sealab)
set(BINARY ${PROJECT}.out)
set(SRC_DIR src/)
set(INC_DIR inc/)
FILE(GLOB_RECURSE SRC ${SRC_DIR}/*.cc)
# library include dirs
set(IMGUI_INC libs/imgui/)
set(SPDLOG_INC libs/spdlog/include/)
set(JSON_INC libs/json/include/)
set(
LIB_INC
${IMGUI_INC}
${SPDLOG_INC}
${JSON_INC}
${GLM_INC}
)
# library src files
FILE(GLOB IMGUI_SRC ${IMGUI_INC}*.cpp)
FILE(GLOB SPDLOG_SRC ${SPDLOG_INC}*.cpp)
set(
LIB_SRC
${IMGUI_SRC}
${SPDLOG_SRC}
)
project(${PROJECT})
# version number
set(${PROJECT}_VERSION_MAJOR 0)
set(${PROJECT}_VERSION_MINOR 1)
# Compilation Database
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# C++ standard
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-unused-local-typedefs")
# threads
set(THREADS_PREFER_PTHREAD_FLAG ON)
# adding packages
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(glfw3 3.2 REQUIRED)
find_package(Threads REQUIRED)
find_package(Assimp REQUIRED)
find_package(glm REQUIRED)
find_package(Boost COMPONENTS system filesystem REQUIRED)
set(Boost_USE_MULTITHREADED ON)
set(Boost_USE_STATIC_LIBS ON)
set(Boost_USE_STATIC_RUNTIME ON)
# adding directories and source files
include_directories(
${OPENGL_INCLUDE_DIRS}
${GLEW_INCLUDE_DIRS}
${ASSIMP_INCLUDE_DIRS}
${GLM_INCLUDE_DIRS}
${Boost_INCLUDE_DIRS}
)
include_directories(${INC_DIR} ${LIB_INC})
link_directories(${INC_DIR} ${LIB_INC})
# adding source files
add_executable(${BINARY} ${SRC} ${LIB_SRC})
set_target_properties(${BINARY} PROPERTIES COTIRE_UNITY_TARGET_NAME "unity")
# linking libraries
target_link_libraries(
${BINARY}
OpenGL::GL
${GLEW_LIBRARIES}
Threads::Threads
${ASSIMP_LIBRARIES}
glfw
glm
${Boost_LIBRARIES}
)
我使用命令cmake -DCMAKE_C_COMPILER=$CC -DCMAKE_CXX_COMPILER=$CXX .生成Makefile,环境变量$CC和$CXX设置为Homebrew创建的gcc和g++版本。
我查看了其他几个人们有相同错误的 stackoverflow 答案,所有这些都是错误链接的结果。我以与正确答案相同的方式进行链接,但错误仍然存在。我仍然错误地链接它还是这里发生了其他事情?
【问题讨论】:
-
你的 Boost 版本是什么?要求 CMake 也有点老了,cf。 stackoverflow.com/a/42124857/2799037
-
使用 Boost 1.66.0,我只是根据您发送的链接将 CMakeList.txt 更改为需要 cmake 3.11,这也是我安装的 cmake 版本。不幸的是,这也没有改变任何东西。
标签: c++ gcc cmake macos-high-sierra boost-filesystem