【发布时间】:2015-02-06 19:41:05
【问题描述】:
Rob 提供a great Objective-C solution 用于继承 NSOperation 以实现 SKAction 对象的串行排队机制。我在自己的 Swift 项目中成功实现了这一点。
import SpriteKit
class ActionOperation : NSOperation
{
let _node: SKNode // The sprite node on which an action is to be performed
let _action: SKAction // The action to perform on the sprite node
var _finished = false // Our read-write mirror of the super's read-only finished property
var _executing = false // Our read-write mirror of the super's read-only executing property
/// Override read-only superclass property as read-write.
override var executing: Bool {
get { return _executing }
set {
willChangeValueForKey("isExecuting")
_executing = newValue
didChangeValueForKey("isExecuting")
}
}
/// Override read-only superclass property as read-write.
override var finished: Bool {
get { return _finished }
set {
willChangeValueForKey("isFinished")
_finished = newValue
didChangeValueForKey("isFinished")
}
}
/// Save off node and associated action for when it's time to run the action via start().
init(node: SKNode, action: SKAction) {
// This is equiv to ObjC:
// - (instancetype)initWithNode(SKNode *)node (SKAction *)action
// See "Exposing Swift Interfaces in Objective-C" at https://developer.apple.com/library/mac/documentation/Swift/Conceptual/BuildingCocoaApps/InteractingWithObjective-CAPIs.html#//apple_ref/doc/uid/TP40014216-CH4-XID_35
_node = node
_action = action
super.init()
}
/// Add the node action to the main operation queue.
override func start()
{
if cancelled {
finished = true
return
}
executing = true
NSOperationQueue.mainQueue().addOperationWithBlock {
self._node.runAction(self._action) {
self.executing = false
self.finished = true
}
}
}
}
要使用 ActionOperation,请在您的客户端类中实例化一个 NSOperationQueue 类成员:
var operationQueue = NSOperationQueue()
在您的 init 方法中添加这一重要行:
operationQueue.maxConcurrentOperationCount = 1; // disallow follow actions from overlapping one another
然后当您准备好向其中添加 SKAction 以使其串行运行时:
operationQueue.addOperation(ActionOperation(node: mySKNode, action: mySKAction))
您是否需要在任何时候终止操作:
operationQueue.cancelAllOperations() // this renders the queue unusable; you will need to recreate it if needing to queue anymore actions
希望有帮助!
【问题讨论】:
-
嗨,我已经在我的一个项目中实现了这段代码,但没有成功,因为所有
ActionOperation都没有序列化:他们没有等待前一个开始。 -
我已经更新了帖子和代码以解决几个问题并使事情更清晰。这是来自一个有效的实现,所以你应该很高兴。
-
那么,问题是什么?不要编辑问题来提供答案 - 发布或编辑答案。
-
感谢这个更新的代码,我发现了问题:
ActionOperation类上的_finished属性被初始化为true。谢谢。 -
不客气。至于问题,它实际上仍然存在......在标题中。
标签: swift sprite-kit nsoperation