【发布时间】:2015-04-28 02:01:23
【问题描述】:
我是 Qt 新手,只是一般的编程,我在为我正在制作的游戏添加分数时遇到了一些问题。我有一个分数类、障碍类和游戏类等,我正在尝试连接当前用于生成障碍物的 QTimer 以更新分数,以便分数每 2500 毫秒增加 1 次。请帮忙!
这是我的乐谱头文件:
#include <QGraphicsTextItem>
#include <QObject>
class score : public QGraphicsTextItem {
Q_OBJECT
public:
//constructor
score(QGraphicsItem * parent=0);
//other functions
int get_score();
int score_value;
public slots:
void increase_score();
};
#endif // SCORE
这是乐谱源文件:
//i'm including QFont, QString, QObject, and QDebug
#include "score.h"
#include "obstacle.h"
score::score(QGraphicsItem *parent) : QGraphicsTextItem(parent){
//initialize score to zero
score_value = 0;
//draw the text
setPlainText(QString("Score: ") + QString::number(score_value));
setDefaultTextColor(Qt::white);
setFont(QFont("arial",25));
}
void score::increase_score(){
score_value++;
qDebug() << "score has increased";
setPlainText(QString("Score: ") + QString::number(score_value));
}
int score::get_score() {
return score_value;
}
这是我的游戏类源文件的相关部分,它创建了整个游戏:
#include "game.h"
#include "score.h"
#include "main_menu.h"
#include "game_over.h"
#include <QObject>
#include <QImage>
#include <QBrush>
#include <QTimer>
game::game(QWidget *parent) {
...
//create the score
Score = new score();
scene->addItem(Score);
//spawn obstacles
QTimer * timer = new QTimer();
QObject::connect(timer, SIGNAL(timeout()), copter, SLOT(spawn()));
timer->start(2500);
//connect score to timer
connect(timer, SIGNAL(timeout()), Score, SLOT(increase_score()));
}
现在我收到错误提示
未找到架构 x86_64 的符号
链接器命令失败,退出代码为 1
我正在尝试使用信号和插槽来更新分数,而不是仅仅停留在零……但我不知道如何解决这个错误。感谢您的帮助!
【问题讨论】: