【发布时间】:2015-07-30 16:44:03
【问题描述】:
游戏场景:
....
auto edgeBody = PhysicsBody::createEdgeBox(winSize,PHYSICSBODY_MATERIAL_DEFAULT,3);
auto edgeNode = Node::create();
edgeNode->setPosition(winSize.width/2+origin.x , winSize.height/2+origin.y+10);
edgeNode->setPhysicsBody(edgeBody);
....
球:
auto dinosaurBody = PhysicsBody::createCircle(dinosaurSprite->getContentSize().width/2);
dinosaurSprite->setPhysicsBody(dinosaurBody);
当球与边缘体碰撞时它会反弹,我如何将其移除?
【问题讨论】:
标签: c++ c++11 cocos2d-x-3.0