【发布时间】:2015-05-24 15:31:36
【问题描述】:
我是 cocos2D-X (v 3.6) 的新手,我正在使用 Linux 编译和运行我的项目。当我尝试以下命令行时:
cocos compile -p linux
它给了我错误:
Linking CXX executable bin/MyGame
CMakeFiles/MyGame.dir/Classes/AppDelegate.cpp.o: In function `AppDelegate::applicationDidFinishLaunching()':
/home/caisar/MyCompany/MyGame/Classes/AppDelegate.cpp:53: undefined reference to `GraphicsScene::createScene()'
collect2: error: ld returned 1 exit status
make[2]: *** [bin/MyGame] Error 1
make[1]: *** [CMakeFiles/MyGame.dir/all] Error 2
make: *** [all] Error 2
Error running command, return code: 2
这是我的GraphicsScene.h:
#ifndef __GRAPHICS_SCENE_H__
#define __GRAPHICS_SCENE_H__
#include "cocos2d.h"
class GraphicsScene : public cocos2d::Layer{
public:
static cocos2d::Scene* createScene();
virtual bool init();
void menuCloseCallback(cocos2d::Ref* pSender);
CREATE_FUNC(GraphicsScene);
};
#endif
这是我的GraphicsScene.cpp:
#include "GraphicsScene.h"
USING_NS_CC;
Scene* GraphicsScene::createScene(){
auto scene = Scene::create();
auto layer = GraphicsScene::create();
scene->addChild(layer);
return scene;
}
bool GraphicsScene::init(){
if(!Layer::init()){
return false;
}
auto sprite = Sprite::create("autobot.png");
sprite->setPosition(0,0);
this->addChild(sprite, 0);
return true;
}
void GraphicsScene::menuCloseCallback(Ref* pSender)
{
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}
还有什么需要补充的吗?
【问题讨论】:
-
我也遇到了同样的问题。找到解决方案了吗?
标签: c++ linux cocos2d-x-3.0