【发布时间】:2021-06-02 06:20:01
【问题描述】:
#include <iostream>
#include <SFML/Graphics.hpp>
float period_ms = 5000.f;
using namespace std;
sf::Vector2f transform(float t)
{
float const ellipse_width = 500.f;
float const ellipse_height = 500.f;
float const a = ellipse_width / 2.f;
float const b = ellipse_height / 2.f;
float const pi = 3.141592653589f;
float const tau = 2.f * pi;
float const x = (std::fmodf(t, period_ms) / period_ms) * tau;
return sf::Vector2f(a * std::cos(x), b * std::sin(x));
}
int main()
{
sf::ContextSettings settings;
settings.antialiasingLevel = 8;
sf::RenderWindow window(sf::VideoMode(1000, 1000), "SFML shapes", sf::Style::Default, settings);
window.setFramerateLimit(144);
//white orbitting circle
sf::CircleShape shape(28.f);
shape.setFillColor(sf::Color::Black);
shape.setOutlineColor(sf::Color::Red);
shape.setOutlineThickness(5);
//white orbitting circle
//center red circle
sf::CircleShape shapeTwo(208.f);
shapeTwo.setFillColor(sf::Color::Red);
shapeTwo.setOutlineThickness(5);
shapeTwo.setOutlineColor(sf::Color(250, 150, 100));
shapeTwo.setPosition(325.00, 320.00);
//base red
sf::Clock clock;
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
float const t = static_cast<float>(clock.getElapsedTime().asMilliseconds());
shape.setPosition(sf::Vector2f(500.f, 500.f) + transform(t));
window.clear();
window.draw(shape);
window.draw(shapeTwo);
window.display();
cout << "Orbitting X: " << shape.getPosition().x << ", Y: " << shape.getPosition().y << endl;
}
return 0;
}
如何在不重置形状位置的情况下使用 sf::Vector2f 更改圆的旋转速度? 就像,我将它设置在 if 条件下,period_ms 降低,以使循环更快,但是在满足条件时这样做,会使形状的位置重置。
【问题讨论】:
-
在 Vector2F 上使用时提高转换速度
-
我在这里没有看到圆圈?你能提供一个 MCVE 吗?
-
我添加了源代码。