要将 FLV 编码为 ByteArray,首先要实例化 ByteArrayFlvEncoder。其余部分与上一个版本类似,但您现在可以在更新元数据中的持续时间属性后调用 updateDurationMetadata()。最后,调用 kill() 为垃圾回收准备对象: ?
var baFlvEncoder:ByteArrayFlvEncoder = new ByteArrayFlvEncoder(myFrameRate);
baFlvEncoder.setVideoProperties(myWidth, myHeight, VideoPayloadMakerAlchemy);
// (Omit the 3rd argument to NOT use Alchemy if you're targeting Flash 9)
baFlvEncoder.setAudioProperties(BaseFlvEncoder.SAMPLERATE_44KHZ, true, false, true);
baFlvEncoder.start();
baFlvEncoder.addFrame(myBitmapData, myAudioByteArray);
baFlvEncoder.addFrame(myBitmapData, myAudioByteArray); // etc.
baFlvEncoder.updateDurationMetadata();
saveOutMyFileUsingFileReference( baFlvEncoder.byteArray );
baFlvEncoder.kill(); // for garbage collection
和
要将 FLV 直接编码为本地文件(在 AIR 中),请使用 File 引用实例化 FileStreamFlvEncoder,然后打开公开的 FileStream,然后在完成后将其关闭:?
var myFile:File = File.documentsDirectory.resolvePath("video.flv");
var fsFlvEncoder:FileStreamFlvEncoder = new FileStreamFlvEncoder(myFile, myFrameRate);
fsFlvEncoder.fileStream.openAsync(myFile, FileMode.UPDATE);
fsFlvEncoder.setVideoProperties(myWidth, myHeight, VideoPayloadMakerAlchemy);
fsFlvEncoder.setAudioProperties(BaseFlvEncoder.SAMPLERATE_44KHZ, true, false, true);
fsFlvEncoder.start();
fsFlvEncoder.addFrame(myBitmapData, myAudioByteArray);
fsFlvEncoder.addFrame(myBitmapData, myAudioByteArray); // etc.
fsFlvEncoder.updateDurationMetadata();
fsFlvEncoder.fileStream.close();
fsFlvEncoder.kill();
欲了解更多详情,请使用以下参考链接:
http://www.zeropointnine.com/blog/updated-flv-encoder-alchem/