【发布时间】:2015-08-19 19:27:46
【问题描述】:
我正在尝试制作一个匹配游戏,其中您有 4 个精灵,其中 3 个精灵上有东西,而另一个精灵有类似 anwnser,例如,问题可能是分数和小数的匹配,您将有 3 个分数或 3 个小数点,其中一个作为正确的 awnser 在您与正确的精灵匹配的另一个精灵上。但我的问题是我无法让精灵欺骗它们正在碰撞。这是我目前所拥有的。
/*
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* and open the template in the editor.
*/
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', {preload: preload, create: create, update: update});
function preload() {
game.load.image('Cone','pics/ICE-Cream-cone_1.png');
game.load.image('back','pics/BakerIceBackground_1.png');
game.load.image('Shoot','pics/CreamShoot.png');
game.load.image('star','pics/star.png');
}
var cone;
var text;
function create() {
back = game.add.sprite(0, 0, 'back');
s1 = game.add.sprite(500, 250, 'Shoot');
s2 = game.add.sprite(280, 250, 'Shoot');
s3 = game.add.sprite(60, 250, 'Shoot');
cone = game.add.sprite(300, 400, 'Cone');
cone.inputEnabled = true;
cone.input.enableDrag();
game.physics.enable(cone, Phaser.Physics.ARCADE);
var style = {font: "32px comic sans", fill :"#ff0044", wordwrap: true, wordWrapWidth: cone.width,align:"center"};
text = game.add.text(0,0, "test", style);
text.anchor.set(0.5);
}
function update() {
text.x = Math.floor(cone.x + cone.width / 2);
text.y = Math.floor(cone.y + cone.height / 2);
game.physics.arcade.overlap(cone,s1,collisionHandler,null,this);
//CX = s2.x;
//CY = s2.y;
// console.log(CY);
// console.log(CX);
function collisionHandler() {
console.log("game Over");
}
}
【问题讨论】:
标签: javascript phaser-framework