【问题标题】:how do you keep the same frame-rate when cursor moves?光标移动时如何保持相同的帧速率?
【发布时间】:2021-10-18 15:24:34
【问题描述】:
    import pygame, sys, time

win = pygame.display.set_mode((750, 750))

PlayerX = 375
PlayerY = 375
helloX = 10
helloY = 10


playerScale = 50

Player = pygame.image.load("player.png")
Player = pygame.transform.scale(Player, (playerScale, playerScale))
clock = pygame.time.Clock()

while 1:
    for event in pygame.event.get():
        keys = pygame.key.get_pressed()
        if keys[pygame.K_q]:
            sys.exit
        if keys[pygame.K_a]:
            PlayerX -= 1
        if keys[pygame.K_d]:
            PlayerX += 1
        if keys[pygame.K_s]:
            PlayerY += 1
        if keys[pygame.K_w]:
            PlayerY -= 1
        if keys[pygame.K_t]:
            playerScale *= 2
            Player = pygame.transform.scale(Player, (playerScale, playerScale))
        if keys[pygame.K_y]:
            playerScale /= 2
            Player = pygame.transform.scale(Player, (playerScale, playerScale))
    def drawScreen():
        win.fill((48, 101, 13))
        win.blit(Player, (PlayerX, PlayerY))
        pygame.display.update()
    drawScreen()
    pygame.display.flip()
    clock.tick(120)

对于某些人来说,当你在这个程序中移动鼠标时,fps 会增加,这会使角色移动得更快。那么你如何解决它,以及如何让角色以相同的速度移动,而不管 fps 是多少?感谢您提供帮助。

【问题讨论】:

    标签: python pygame mouse frame-rate


    【解决方案1】:

    pygame.key.get_pressed() 不是事件!

    pygame.key.get_pressed() 返回一个包含每个键状态的列表。如果按住某个键,则该键的状态为True,否则为False。使用pygame.key.get_pressed() 评估按钮的当前状态并获得连续移动。见How can I make a sprite move when key is held down

    键盘事件(参见pygame.event 模块)仅在按键状态更改时发生一次。每次按下某个键时,KEYDOWN 事件就会发生一次。每次释放键时,KEYUP 发生一次。将键盘事件用于单个操作或逐步移动。

    while 1:
        for event in pygame.event.get():
            if event.type == KEYDOWN:
                if event.key == pygame.K_t:
                    playerScale *= 2
                    Player = pygame.transform.scale(Player, (playerScale, playerScale))
                if event.key == pygame.K_y:
                    playerScale /= 2
                    Player = pygame.transform.scale(Player, (playerScale, playerScale))
    
        keys = pygame.key.get_pressed()
        if keys[pygame.K_q]:
            sys.exit
        if keys[pygame.K_a]:
            PlayerX -= 1
        if keys[pygame.K_d]:
            PlayerX += 1
        if keys[pygame.K_s]:
            PlayerY += 1
        if keys[pygame.K_w]:
            PlayerY -= 1
    
        # [...]
    

    【讨论】:

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