【发布时间】:2021-07-19 03:09:52
【问题描述】:
我制作了一个游戏,其中一只乌龟必须收集海星,但是当我添加行走动画时它不起作用。发生的情况是它只显示第一帧,整个动画没有播放,我没有收到任何错误。
我正在使用不同的图像来加载动画
这是我的动画方法-
// used to load animation from multiple files
public Animation loadAnimationFromFiles(String[] fileNames, float frameDuration, boolean loop)
{
int fileCount = fileNames.length;
Array<TextureRegion> textureArray = new Array<TextureRegion>();
for (int n = 0; n < fileCount; n++)
{
String fileName = fileNames[n];
Texture texture = new Texture( Gdx.files.internal(fileName) );
texture.setFilter( TextureFilter.Linear, TextureFilter.Linear );
textureArray.add( new TextureRegion( texture ) );
}
Animation anim = new Animation(frameDuration, textureArray);
if (loop) {
//setAnimation(anim);
System.out.println("animation run");
anim.setPlayMode(Animation.PlayMode.LOOP);
}
else {
anim.setPlayMode(Animation.PlayMode.NORMAL);
}
if (animation == null) {
System.out.println("animation null");
setAnimation(anim);
}
return anim;
}
这是我使用动画的乌龟类-
public class Turtle extends BaseActor
{
public Turtle(float x, float y, Stage s)
{
super(x, y, s);
String[] fileNames = {
"turtle2.png",
"turtle.png",
};
loadAnimationFromFiles(fileNames, 0.1f, true);
}
public void act(float dt)
{
super.act(dt);
if (Gdx.input.isKeyPressed(Input.Keys.LEFT))
this.moveBy(-5,0);
if (Gdx.input.isKeyPressed(Input.Keys.RIGHT))
this.moveBy(5,0);
if (Gdx.input.isKeyPressed(Input.Keys.UP))
this.moveBy(0,5);
if (Gdx.input.isKeyPressed(Input.Keys.DOWN))
this.moveBy(0,-5);
}
}
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