【发布时间】:2014-02-25 09:24:21
【问题描述】:
如果在使用 sharpdx 工具包内容管道时找不到我的资产可能是什么问题。
sf = Content.Load<SpriteFont>("Arial16ClearType");
它们位于名为“Content”的子目录中,并在应用程序中设置:
Content.RootDirectory = "Content";
buildaction 正确设置为 Toolkitfont。 “复制到输出目录”是“不复制”。
我通过将它添加到我的 csproj 来导入构建操作
<Import Project="f:\work\github\SharpDX\SharpDX.targets" />
它总是抛出这个异常
SharpDX.Toolkit.Content.AssetNotFoundException was unhandled
HResult=-2146233088
Message=Content\Arial16ClearType
Source=SharpDX.Toolkit
StackTrace:
at SharpDX.Toolkit.Content.ContentManager.FindStream(String assetName) in ..\..\Source\Toolkit\SharpDX.Toolkit\Content\ContentManager.cs:line 330
at SharpDX.Toolkit.Content.ContentManager.Load(Type assetType, String assetName, Object options) in ..\..\Source\Toolkit\SharpDX.Toolkit\Content\ContentManager.cs:line 201
at SharpDX.Toolkit.Content.ContentManager.Load[T](String assetName, Object options) in ..\..\Source\Toolkit\SharpDX.Toolkit\Content\ContentManager.cs:line 163
at glyphrenderer.GlyphGame.LoadContent() in GlyphGame.cs:line 78
at SharpDX.Toolkit.Game.InitializeBeforeRun() in ..\..\Source\Toolkit\SharpDX.Toolkit.Game\Game.cs:line 326
at SharpDX.Toolkit.GameWindowDesktop.RunRenderLoop() in ..\..\Source\Toolkit\SharpDX.Toolkit.Game\Desktop\GameWindowDesktop.cs:line 340
at SharpDX.Toolkit.GameWindowDesktop.Run() in ..\..\Source\Toolkit\SharpDX.Toolkit.Game\Desktop\GameWindowDesktop.cs:line 302
at SharpDX.Toolkit.GamePlatform.Run(GameContext gameContext) in ..\..\Source\Toolkit\SharpDX.Toolkit.Game\GamePlatform.cs:line 133
at SharpDX.Toolkit.Game.Run(GameContext gameContext) in ..\..\Source\Toolkit\SharpDX.Toolkit.Game\Game.cs:line 378
at glyphrenderer.Program.Main(String[] args) in Program.cs:line 18
at System.AppDomain._nExecuteAssembly(RuntimeAssembly assembly, String[] args)
at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
InnerException:
【问题讨论】: